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[Solved] Failed building WebGL Player

Discussion in 'Web' started by hromoyDron, Feb 11, 2020.

  1. hromoyDron

    hromoyDron

    Joined:
    Jan 24, 2013
    Posts:
    90
    Hello!

    Just move from Mac to Windows
    I installed Unity 2019.2.21f1 on Windows, and tried to build my project.
    As a result, I get errors:

    Failed running "C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\A4F7~1\DOCUME~1\DEFENT~1\Assets\..\Temp\emcc_arguments.resp"

    stdout:
    stderr:ERROR:root:C:\Users\Андрей\Documents\defentures\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\Андрей\Documents\defentures\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    Exception: Failed building WebGL Player.
    UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
    UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:446)
    UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:496)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:931)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    ***Player size statistics***
    Level 0 'Assets/menu.unity' uses 1.2 MB compressed / 3.1 MB uncompressed.
    Level 1 'Assets/scenes/load.unity' uses 0.9 MB compressed / 2.5 MB uncompressed.
    Total compressed size 2.1 MB. Total uncompressed size 5.7 MB.
    UserBlackList: C:\Users\Андрей\Documents\defentures\Assets\JsonDotNet\link.xml
    UserBlackList: C:\Users\Андрей\Documents\defentures\Assets\PlayFabSdk\link.xml
    Invoking UnityLinker with arguments: -out="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/Core.xml" -x="C:/Users/A4F7~1/AppData/Local/Temp/tmpf0288ca.tmp" -x="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/Users/Андрей/Documents/defentures/Assets/JsonDotNet/link.xml" -x="C:/Users/Андрей/Documents/defentures/Assets/PlayFabSdk/link.xml" -d="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/../modules.asset"
    C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 8299 ms.
    C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 143 ms.
    UserBlackList: C:\Users\Андрей\Documents\defentures\Assets\JsonDotNet\link.xml
    UserBlackList: C:\Users\Андрей\Documents\defentures\Assets\PlayFabSdk\link.xml
    Invoking UnityLinker with arguments: -out="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/Core.xml" -x="C:/Users/A4F7~1/AppData/Local/Temp/tmpf0288ca.tmp" -x="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/Animation.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/AssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/Audio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/Core.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/ParticleSystem.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/Physics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/Physics2D.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/SpriteMask.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/TextRendering.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/UI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/UnityConnect.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/UnityAnalytics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/IMGUI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/ImageConversion.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/InputLegacy.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/JSONSerialize.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/UnityWebRequest.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/UnityWebRequestAssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/ScreenCapture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/TextCore.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/SharedInternals.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/HotReload.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/TLS.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/PerformanceReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/CrashReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/WebGL.xml" -x="C:/Users/Андрей/Documents/defentures/Assets/JsonDotNet/link.xml" -x="C:/Users/Андрей/Documents/defentures/Assets/PlayFabSdk/link.xml" -d="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport/Whitelists/../modules.asset"
    C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\il2cpp\build/UnityLinker.exe exited after 8088 ms.
    C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 138 ms.
    Invoking il2cpp with arguments: --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\A4F7~1\DOCUME~1\DEFENT~1\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\A4F7~1\DOCUME~1\DEFENT~1\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ARModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_FileSystemHttpModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/Андрей/Documents/defentures/Temp/StagingArea/Data/il2cppOutput"
    C:\Program Files\Unity\Hub\Editor\2019.2.21f1\Editor\Data\il2cpp/build/il2cpp.exe exited after 45626 ms.
    Filename: "C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    Arguments: -E "C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\A4F7~1\DOCUME~1\DEFENT~1\Assets\..\Temp\emcc_arguments.resp"
    index: -1
    Failed running "C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\A4F7~1\DOCUME~1\DEFENT~1\Assets\..\Temp\emcc_arguments.resp"

    stdout:
    stderr:ERROR:root:C:\Users\Андрей\Documents\defentures\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\Андрей\Documents\defentures\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.WebGL.ProgramUtils:StartProgramChecked(ProcessStartInfo) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:46)
    UnityEditor.WebGL.WebGlBuildPostprocessor:EmscriptenLink(BuildPostProcessArgs, Boolean, String, String) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:446)
    UnityEditor.WebGL.WebGlBuildPostprocessor:LinkBuild(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:496)
    UnityEditor.WebGL.WebGlBuildPostprocessor:postProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:931)
    UnityEditor.Modules.DefaultBuildPostprocessor:postProcess(BuildPostProcessArgs, BuildProperties&) (at C:\buildslave\unity\build\Editor\Mono\Modules\DefaultBuildPostprocessor.cs:27)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:281)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:169)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:896)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:786)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:358)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:359)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:353)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:483)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:466)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:447)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:190)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs Line: 46)

    Exception: Failed building WebGL Player.
    at UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) [0x0015b] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48
    at UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) [0x001cd] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:446
    at UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) [0x00194] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:496
    at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x002b8] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:931
    at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00003] in C:\buildslave\unity\build\Editor\Mono\Modules\DefaultBuildPostprocessor.cs:27
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:281
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:169)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:896)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:786)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:358)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:359)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:353)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:483)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:466)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:447)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:190)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs Line: 48)

    Unloading 349 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 245.4 MB.
    System memory in use after: 242.3 MB.

    Unloading 1516 unused Assets to reduce memory usage. Loaded Objects now: 5477.
    Total: 40.458500 ms (FindLiveObjects: 1.193700 ms CreateObjectMapping: 0.104200 ms MarkObjects: 36.357800 ms DeleteObjects: 2.802000 ms)

    LightmapEditorSettings: switching bake backend from 1 to 0.
    Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 19.160 ms
    Integration: 51.133 ms
    Integration of assets: 0.249 ms
    Thread Wait Time: 39.040 ms
    Total Operation Time: 109.582 ms
    System memory in use before: 228.7 MB.
    System memory in use after: 229.2 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7195.
    Total: 40.044600 ms (FindLiveObjects: 1.088700 ms CreateObjectMapping: 0.096300 ms MarkObjects: 38.844600 ms DeleteObjects: 0.014200 ms)

    Build completed with a result of 'Failed'
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:189)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:896)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:786)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:358)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:359)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:353)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:483)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:466)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:447)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:190)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:100)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:896)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:786)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:358)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:359)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:353)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:483)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:466)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:447)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:190)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)


    At the same time, everything is still very well built on the Mac.
    What could be the problem?

    I tried to reinstall Unity, re-import assets and delete the library folder. It didn't help.
     
  2. hromoyDron

    hromoyDron

    Joined:
    Jan 24, 2013
    Posts:
    90
    SOLVED
    use only latin letters in the names of the folders where your project is stored.
     
    bozmadde likes this.