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*Solved* Faces turn invisible on some meshes!

Discussion in 'Formats & External Tools' started by Lickwim, Jun 18, 2014.

  1. Lickwim

    Lickwim

    Joined:
    Jun 18, 2014
    Posts:
    4
    Hello!

    I just finished with the mesh of a simple dinosaur/dragon, and now as I have started working on the texturing, some mesh faces have started behaving very weird - turning invisible when viewing them from different angles.



    As you can see, the mesh that resembles the thigh appears invisible in front of the main body mesh. I have tried using different materials, deleting history and checked so that the mesh is not "inverted", but nothing have worked. :(

    Does anyone know the cause of these invisible faces?

    Any help will be much appreciated!

    Edit;
    I solved the problem by right clicking on Transparency and choosing Break Connection in the attribute editor.
     
    Last edited: Jun 19, 2014
  2. Goregaming

    Goregaming

    Joined:
    Sep 6, 2012
    Posts:
    243
    You may need to re texture it.
     
  3. Lickwim

    Lickwim

    Joined:
    Jun 18, 2014
    Posts:
    4
    Thanks for your respond, but what exactly do you mean by re texturing it?

    I have tried assigning new materials, tried with different image formats of the texture and deleting/creating new new UV maps.

    I am using Maya 2015 by the way.
     
  4. Goregaming

    Goregaming

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    Sep 6, 2012
    Posts:
    243
    Starting again.
     
  5. Goregaming

    Goregaming

    Joined:
    Sep 6, 2012
    Posts:
    243
    Also, what maps are you using?
     
  6. Lickwim

    Lickwim

    Joined:
    Jun 18, 2014
    Posts:
    4
    If by maps you mean the Automatic Mapping, Planar Mapping etc, then I have tried them all.

    Also, if I Delete UVs the problem still exists, and if I assign a new material (lambert in this case) but don't choose a texture for it, the mesh seems to work just fine..