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[Solved] Editor Crashing when running custom editor script

Discussion in 'Immediate Mode GUI (IMGUI)' started by carl010010, Aug 8, 2017.

  1. carl010010

    carl010010

    Joined:
    Jul 14, 2010
    Posts:
    140
    I have a custom editor script to spawn in Prefabs from the resources folder. The script is a menu that can be opened in the scene view. In the menu I use AssetPreview.GetAssetPreview() to show an image of the prefab. I was having problems with getting a null texture back. https://forum.unity3d.com/threads/h...-getassetpreview-overall-improvements.486857/ I fixed that problem, but like with all fixes, that "Fix" caused another problem. If I have too many Prefabs in a sub menu the Editor freezes to a halt trying to grab all of the asset previews.

    OpenMenu.jpeg OpenSubMenu.jpeg

    This is my current code minus a few things to try and make it smaller.

    Code (csharp):
    1.  
    2. /*************************************************
    3.     This Editor script builds a GUI interface
    4. into the scene view (using shift + A).
    5.  
    6.     It shows a list of a few buttons to create primitives
    7. and a list of buttons for sub categories based  on the
    8. names of folders in the resources folder.
    9.  
    10.     When one of the sub catigories is clicked a new menu
    11. is shown. The new list has previews of all the objects that were in
    12. that subfolder.
    13. ************************************************/
    14. using System.Collections;
    15. using System.Collections.Generic;
    16. using UnityEngine;
    17. using UnityEditor;
    18. using System.IO;
    19.  
    20. public class CreationMenu : Editor {
    21.  
    22.     //Used for the scroll postion of the GUILayout ScrollView
    23.     static Vector2 scrollPos;
    24.     static List<Menu> menus;
    25.     static Menu currentMenu;
    26.  
    27.     static bool menuOn = false;
    28.     static bool subMenu = false;
    29.  
    30.     /// A Struct to hold a reference to a prefab and its texture
    31.     class Prefab
    32.     {
    33.         public Prefab(GameObject p)
    34.         {
    35.             prefab = p;
    36.         }
    37.  
    38.         public GameObject prefab;
    39.         public Texture2D tex;
    40.     };
    41.  
    42.     /// A Struct to the Name of the folder and a list of Prefabs from that folder
    43.     struct Menu
    44.     {
    45.         public Menu(string name, List<Prefab> list)
    46.         {
    47.             this.name = name;
    48.             listOfPrefabs = list;
    49.         }
    50.  
    51.         public string name;
    52.         public List<Prefab> listOfPrefabs;
    53.     }
    54.  
    55.     //Constructor for the class
    56.     static CreationMenu()
    57.     {
    58.         //Setting up empty menus
    59.         menus = new List<Menu> ();
    60.         currentMenu = new Menu (null, null);
    61.     }
    62.  
    63.     /// Creates the creation menu. And if there are no menus calls get menus
    64.     [MenuItem("Edit/CreationMenu #a")]
    65.     static void CreateCreationMenu()
    66.     {
    67.         if (!menuOn)
    68.         {
    69.             if (menus.Count == 0)
    70.                 GetMenus ();
    71.  
    72.             SceneView.onSceneGUIDelegate += OnScene;
    73.             menuOn = true;
    74.         }
    75.         else
    76.         {
    77.             CloseMenu ();
    78.         }
    79.     }
    80.     //Where my menu is drawn
    81.     private static void OnScene(SceneView sceneview)
    82.     {
    83.         GUILayout.BeginArea (new Rect(10,10,165, sceneview.camera.pixelHeight - 20));
    84.  
    85.         if(subMenu)
    86.             if(GUILayout.Button ("Back"))
    87.             {
    88.                 subMenu = false;
    89.             }
    90.  
    91.         scrollPos = GUILayout.BeginScrollView (scrollPos);
    92.  
    93.         if (!subMenu) {
    94.             foreach (Menu menu in menus) {
    95.                 if (GUILayout.Button (menu.name)) {
    96.                     currentMenu = menu;
    97.                     FillCurrentMenuTextures();//When we load the menu get the textures
    98.                     subMenu = true;
    99.                 }
    100.             }
    101.         }
    102.         else
    103.         {
    104.             foreach(Prefab item in currentMenu.listOfPrefabs)
    105.             {
    106.                 if(item.tex == null)
    107.                 {
    108.                     if (GUILayout.Button(item.prefab.name))
    109.                     {
    110.                         CloseMenu ();
    111.                         CreateObject (item);
    112.  
    113.                     }
    114.                 }
    115.                 else
    116.                 {
    117.                     if (GUILayout.Button(item.tex))
    118.                     {
    119.                         CloseMenu ();
    120.                         CreateObject (item);
    121.                     }
    122.                 }
    123.  
    124.             }    
    125.         }
    126.  
    127.         GUILayout.EndScrollView ();
    128.         GUILayout.EndArea ();
    129.     }
    130.  
    131.     private static void CloseMenu()
    132.     {
    133.         SceneView.onSceneGUIDelegate -= OnScene;
    134.         menuOn = false;
    135.     }
    136.  
    137.     /// Spawns a prefab based on the pased in prefab Struct
    138.     private static void CreateObject (Prefab gameObject)
    139.     {
    140.         if(gameObject.prefab != null)
    141.         {
    142.             GameObject temp = (GameObject)PrefabUtility.InstantiatePrefab (gameObject.prefab);
    143.             Undo.RegisterCreatedObjectUndo (temp, "Created " + gameObject.prefab.name);
    144.             temp.transform.position = UnityEditor.SceneView.lastActiveSceneView.pivot;
    145.             Selection.activeGameObject = temp;
    146.         }
    147.         else
    148.         {
    149.             //TODO recreate only the menu that the object is a part of
    150.             //TODO also needs to grab the textures again
    151.             GetMenus ();
    152.         }
    153.     }
    154.  
    155.     /// Takes the current menu and for each prefab
    156.     /// it grabs its asset preview and stores it in tex.
    157.     private static void FillCurrentMenuTextures()
    158.     {
    159.         bool isDirty = false;
    160.  
    161.         Debug.Log ("GET TEXTURES");
    162.  
    163.         int listLength = currentMenu.listOfPrefabs.Count;
    164.  
    165.         for(int i = 0; i < listLength; i++) {
    166.             if (currentMenu.listOfPrefabs[i].tex == null)
    167.             {
    168.                 currentMenu.listOfPrefabs [i].tex = AssetPreview.GetAssetPreview(currentMenu.listOfPrefabs[i].prefab);
    169.  
    170.                 if (currentMenu.listOfPrefabs [i].tex == null)
    171.                     isDirty = true;
    172.             }
    173.         }
    174.         if(isDirty)
    175.             EditorApplication.update += FillCurrentMenuTextures;
    176.         else
    177.             EditorApplication.update -= FillCurrentMenuTextures;
    178.     }
    179.  
    180.     [MenuItem("Assets/Load Menus")]
    181.     private static void GetMenus()
    182.     {
    183.         menus.Clear ();
    184.         DirectoryInfo dirInfo = new DirectoryInfo (Directory.GetCurrentDirectory () + "/Assets/Resources");
    185.         //Get all directories in the Resources folder
    186.         DirectoryInfo [] dirs = dirInfo.GetDirectories ();
    187.  
    188.         //For every folder create a menu with the folder name and all its gameObjects
    189.         foreach(DirectoryInfo item in dirs)
    190.         {
    191.             menus.Add (new Menu(item.Name, GetList(item.Name)));
    192.         }
    193.     }
    194.  
    195.     /// Loads all GameObjects in the folder of name "path" and returns a list of Prefab structs
    196.     private static List<Prefab> GetList(string path)
    197.     {
    198.         List<Prefab> listOfPreFabs = new List<Prefab> ();
    199.         Object[] t = Resources.LoadAll (path, typeof(GameObject));
    200.  
    201.         foreach (Object i in t)
    202.         {
    203.             listOfPreFabs.Add (new Prefab((GameObject)i));
    204.         }
    205.  
    206.         return listOfPreFabs;
    207.     }
    208. }
    209.  
    In order to stop the editor from drowning itself in calls, I tried to cache the images in my prefab class. (All the calls come from FillCurrentMenuTextures())

    Code (csharp):
    1.  
    2.     class Prefab
    3.     {
    4.         public Prefab(GameObject p)
    5.         {
    6.             prefab = p;
    7.         }
    8.  
    9.         public GameObject prefab;
    10.         public Texture2D tex
    11.         {
    12.             set
    13.             {
    14.                 if(value != null)
    15.                 {
    16.                     tex = new Texture2D(value.width, value.height);
    17.                     tex.SetPixels (value.GetPixels ());
    18.                 }
    19.             }
    20.             get
    21.             {
    22.                 return tex;
    23.             }
    24.         }
    25.     };
    26.  
    But when I change that class unity completely crashes when I try to open up a sub menu. It doesn't hang or anything, it just immediately dies. I have no clue why. I used the debugger and walked through the code and it seems to crash in FillCurrentMenuTextures() right around the for loop. But the actual line could be different since I doubt the debugger was built to handle it when unity crashes.

    I'm really hoping that someone here can help me, I'm sort of out of my depth as it is. This error has me lost. I appreciate anyone who has any feedback for me.
     
  2. PsyKaw

    PsyKaw

    Joined:
    Aug 16, 2012
    Posts:
    102
    Can you provide the log file when it crashes please ?
    You can found it at path: "C:\Users\YOUR_USERNAME\AppData\Local\Unity\Editor".
     
  3. carl010010

    carl010010

    Joined:
    Jul 14, 2010
    Posts:
    140
    Here is the log file. I appreciate you taking a look. Let me know if there's anything else someone might need.

    Code (csharp):
    1.  
    2. Initialize mono
    3. Mono path[0] = '/Applications/Unity/Unity.app/Contents/Managed'
    4. Mono path[1] = '/Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0'
    5. Mono config path = '/Applications/Unity/Unity.app/Contents/Mono/etc'
    6. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56349
    7. 2017-08-09 08:44:14.942 Unity[7349:999153] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
    8. ...270213 bytes written to /Users/clowther/Library/Unity/Certificates/CACerts.pem
    9.  
    10. LICENSE SYSTEM [201789 8:44:15] No start/stop license dates set
    11.  
    12. LICENSE SYSTEM [201789 8:44:15] Next license update check is after 2017-08-08T23:56:20
    13.  
    14.  
    15.  COMMAND LINE ARGUMENTS:
    16. /Applications/Unity/Unity.app/Contents/MacOS/Unity
    17. IsTimeToCheckForNewEditor: Update time 1502070599 current 1502293455
    18. /Users/clowther/New Unity Project
    19. Loading GUID <-> Path mappings...0.000036 seconds
    20. Loading Asset Database...0.018413 seconds
    21. Audio: FMOD Profiler initialized on port 54900
    22. AssetDatabase consistency checks...0.025798 seconds
    23. Initialize engine version: 5.6.2f1 (a2913c821e27)
    24. GfxDevice: creating device client; threaded=1
    25. Metal: Editor support disabled, skipping device initialization
    26.  
    27.  
    28. (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/GfxDeviceSetup.cpp Line: 195)
    29.  
    30. GfxDevice: creating device client; threaded=1
    31. Renderer: Intel Iris OpenGL Engine
    32. Vendor:   Intel Inc.
    33. Version:  4.1 INTEL-10.25.13
    34. GLES:     0
    35.  GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
    36. ush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
    37. OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level  <OpenGL 4.1> ; Context handle 244852224
    38. Begin MonoManager ReloadAssembly
    39. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (this message is harmless)
    40. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll (this message is harmless)
    41. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.Locator.dll (this message is harmless)
    42. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.DataContract.dll (this message is harmless)
    43. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
    44. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.IvyParser.dll (this message is harmless)
    45. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.dll (this message is harmless)
    46. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Xml.dll (this message is harmless)
    47. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Configuration.dll (this message is harmless)
    48. Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.2/Unity.PackageManager.dll (this message is harmless)
    49. Initializing Unity.PackageManager (PackageManager) v5.6.2 for Unity v5.6.2f1
    50. Setting Standalone:StandaloneOSXIntel v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport
    51. Setting UnityAnalytics v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics
    52.   UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
    53.   Editor/UnityEditor.Analytics.dll (Extension) GUID: 86f4de9468454445ac2f39e207fafa3a
    54. Setting TestRunner v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner
    55.   Editor/UnityEditor.TestRunner.dll (Extension) GUID: 4113173d5e95493ab8765d7b08371de4
    56.   UnityEngine.TestRunner.dll (Extension) GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    57.   net35/unity-custom/nunit.framework.dll (Extension) GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    58.   portable/nunit.framework.dll (Extension) GUID: 405b9b51bb344a128608d968297df79c
    59. Setting UNetHLAPI v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking
    60.   UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
    61.   Standalone/UnityEngine.Networking.dll (Extension) GUID: dc443db3e92b4983b9738c1131f555cb
    62.   Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
    63. Setting GUISystem v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem
    64.   UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
    65.   Standalone/UnityEngine.UI.dll (Extension) GUID: f70555f144d8491a825f0804e09c671c
    66.   Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
    67. Setting Advertisements v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements
    68.   UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    69.   Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    70. Setting TreeEditor v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor
    71.   Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
    72. Setting UnityHoloLens v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens
    73.   Editor/UnityEditor.HoloLens.dll (Extension) GUID: 12fd8a0055b84bb59e84c9835a37e333
    74.   Runtime/UnityEngine.HoloLens.dll (Extension) GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
    75.   RuntimeEditor/UnityEngine.HoloLens.dll (Extension) GUID: 1c6d1fbb51834b64847b1b73a75bfc77
    76. Setting UnityPurchasing v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing
    77.   UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    78.   Editor/UnityEditor.Purchasing.dll (Extension) GUID: 8382B2BB260241859771B69B7F377A8D
    79. Setting UnityVR v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR
    80.   Editor/UnityEditor.VR.dll (Extension) GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    81.   Runtime/UnityEngine.VR.dll (Extension) GUID: 6cdf1e5c78d14720aaadccd4C792df96
    82.   RuntimeEditor/UnityEngine.VR.dll (Extension) GUID: 307433eba81a469ab1e2084d52d1a5a2
    83. Registering custom unity dll's ...
    84. Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    85. Registered in 0.000602 seconds.
    86. Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.2/Unity.PackageManager.dll (this message is harmless)
    87. Loading /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.2/Unity.PackageManager.dll into Unity Child Domain
    88. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll (this message is harmless)
    89. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll into Unity Child Domain
    90. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll (this message is harmless)
    91. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll into Unity Child Domain
    92. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll (this message is harmless)
    93. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll into Unity Child Domain
    94. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll (this message is harmless)
    95. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll into Unity Child Domain
    96. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll (this message is harmless)
    97. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll into Unity Child Domain
    98. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll (this message is harmless)
    99. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll into Unity Child Domain
    100. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll (this message is harmless)
    101. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll into Unity Child Domain
    102. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll (this message is harmless)
    103. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll into Unity Child Domain
    104. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll (this message is harmless)
    105. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll into Unity Child Domain
    106. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll (this message is harmless)
    107. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll into Unity Child Domain
    108. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll (this message is harmless)
    109. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll into Unity Child Domain
    110. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll (this message is harmless)
    111. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll into Unity Child Domain
    112. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll (this message is harmless)
    113. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll into Unity Child Domain
    114. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll (this message is harmless)
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    132. Mono: successfully reloaded assembly
    133. - Completed reload, in  0.832 seconds
    134. Registering platform support modules:
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    143. Begin MonoManager ReloadAssembly
    144. Shutting down Remote Indexer
    145. Task failed: Downloader Task
    146. Cancelling tasks, domain is going down
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    157. Loading /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll into Unity Child Domain
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    187. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll into Unity Child Domain
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    189. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll into Unity Child Domain
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    191. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll into Unity Child Domain
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    197. Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
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    208. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
    209. Mono: successfully reloaded assembly
    210. - Completed reload, in  0.460 seconds
    211. Initializing Unity.PackageManager (PackageManager) v5.6.2 for Unity v5.6.2f1
    212. Setting Standalone:StandaloneOSXIntel v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport
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    257. Loading /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll into Unity Child Domain
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    261. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll into Unity Child Domain
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    265. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll into Unity Child Domain
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    267. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll into Unity Child Domain
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    271. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll into Unity Child Domain
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    273. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll into Unity Child Domain
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    275. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll into Unity Child Domain
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    277. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll into Unity Child Domain
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    279. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll into Unity Child Domain
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    281. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll into Unity Child Domain
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    283. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll into Unity Child Domain
    284. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll (this message is harmless)
    285. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll into Unity Child Domain
    286. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll (this message is harmless)
    287. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll into Unity Child Domain
    288. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll (this message is harmless)
    289. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll into Unity Child Domain
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    291. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll into Unity Child Domain
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    293. Loading /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll into Unity Child Domain
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    295. Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
    296. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
    297. Refreshing native plugins compatible for Editor in 0.30 ms, found 2 plugins.
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    300. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.SerializationLogic.dll (this message is harmless)
    301. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.DataContract.dll (this message is harmless)
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    303. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/ICSharpCode.NRefactory.dll (this message is harmless)
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    305. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.IvyParser.dll (this message is harmless)
    306. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
    307. Mono: successfully reloaded assembly
    308. - Completed reload, in  0.326 seconds
    309. Initializing Unity.PackageManager (PackageManager) v5.6.2 for Unity v5.6.2f1
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    311. Setting UnityAnalytics v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics
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    314. Setting TestRunner v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner
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    319. Setting UNetHLAPI v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking
    320.   UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
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    323. Setting GUISystem v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem
    324.   UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
    325.   Standalone/UnityEngine.UI.dll (Extension) GUID: f70555f144d8491a825f0804e09c671c
    326.   Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
    327. Setting Advertisements v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements
    328.   UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    329.   Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    330. Setting TreeEditor v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor
    331.   Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
    332. Setting UnityHoloLens v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens
    333.   Editor/UnityEditor.HoloLens.dll (Extension) GUID: 12fd8a0055b84bb59e84c9835a37e333
    334.   Runtime/UnityEngine.HoloLens.dll (Extension) GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
    335.   RuntimeEditor/UnityEngine.HoloLens.dll (Extension) GUID: 1c6d1fbb51834b64847b1b73a75bfc77
    336. Setting UnityPurchasing v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing
    337.   UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    338.   Editor/UnityEditor.Purchasing.dll (Extension) GUID: 8382B2BB260241859771B69B7F377A8D
    339. Setting UnityVR v5.6.2 for Unity v5.6.2f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR
    340.   Editor/UnityEditor.VR.dll (Extension) GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    341.   Runtime/UnityEngine.VR.dll (Extension) GUID: 6cdf1e5c78d14720aaadccd4C792df96
    342.   RuntimeEditor/UnityEngine.VR.dll (Extension) GUID: 307433eba81a469ab1e2084d52d1a5a2
    343. Registering platform support modules:
    344. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.Compiler.dll (this message is harmless)
    345. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.dll (this message is harmless)
    346. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.Parser.dll (this message is harmless)
    347. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/UnityScript.Lang.dll (this message is harmless)
    348. Registered platform support modules in: 0.047226s.
    349. Native extension for OSXStandalone target not found
    350. Validating Project structure ... 0.001826 seconds.
    351. Refresh: detecting if any assets need to be imported or removed ...
    352. Hashing assets ... 0.001 seconds
    353.   file open: 0.000 seconds (2 files)
    354.   file read: 0.000 seconds (0.006 MB)
    355.   hash: 0.000 seconds
    356. ----- Compute hash(es) for 1 asset(s).
    357.  
    358. Refresh: elapses 0.039050 seconds
    359. Updating Assets/Editor/Scripts/CreationMenu.cs - GUID: 195714141a9da4892a6c36bc98008ccf...
    360.  done. [Time: 108.309456 ms]
    361. Unloading 121 Unused Serialized files (Serialized files now loaded: 0)
    362. System memory in use before: 196.9 MB.
    363. System memory in use after: 196.9 MB.
    364.  
    365. Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 573.
    366. Total: 2.071474 ms (FindLiveObjects: 0.110786 ms CreateObjectMapping: 0.068496 ms MarkObjects: 1.866235 ms  DeleteObjects: 0.024830 ms)
    367.  
    368. - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 27
    369. Refreshing native plugins compatible for Editor in 7.50 ms, found 2 plugins.
    370. Preloading 1 native plugins for Editor in 0.39 ms.
    371.  
    372. ----- Total AssetImport time: 0.248267s, AssetImport time: 0.201457s, Asset hashing: 0.000767s [6.4 KB, 8.202365 mb/s]
    373.  
    374. Warming cache for 365 main assets: 0.001405 seconds elapsed
    375. Initializing Unity extensions:
    376.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll'  GUID: 12fd8a0055b84bb59e84c9835a37e333
    377.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'  GUID: 852e56802eb941638acbb491814497b0
    378.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll'  GUID: 405b9b51bb344a128608d968297df79c
    379.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'  GUID: f70555f144d8491a825f0804e09c671c
    380.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'  GUID: f5f67c52d1564df4a8936ccd202a3bd8
    381.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll'  GUID: dc443db3e92b4983b9738c1131f555cb
    382.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'  GUID: 5f32cd94baa94578a686d4b9d6b660f7
    383.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll'  GUID: 86f4de9468454445ac2f39e207fafa3a
    384.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll'  GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
    385.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'  GUID: adebbd281f1a4ef3a30be7f21937e02f
    386.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'  GUID: 870353891bb340e2b2a9c8707e7419ba
    387.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'  GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    388.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll'  GUID: 97decbdab0634cdd991f8d23ddf0dead
    389.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    390.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll'  GUID: 8382b2bb260241859771b69b7f377a8d
    391.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll'  GUID: 1c6d1fbb51834b64847b1b73a75bfc77
    392.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll'  GUID: 307433eba81a469ab1e2084d52d1a5a2
    393.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll'  GUID: 6cdf1e5c78d14720aaadccd4c792df96
    394.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'  GUID: 80a3616ca19596e4da0f10f14d241e9f
    395.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll'  GUID: 4113173d5e95493ab8765d7b08371de4
    396.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll'  GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    397.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll'  GUID: 8e0cd8ed44d4412cbe0642067abc9e44
    398.  '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll'  GUID: 739bbd9f364b4268874f9fd86ab3beef
    399. Load scene 'Assets/Scenes/test scene.unity' time: 0.053893 ms
    400. Unloading 66 Unused Serialized files (Serialized files now loaded: 0)
    401. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
    402. System memory in use before: 218.1 MB.
    403. System memory in use after: 218.2 MB.
    404.  
    405. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 1620.
    406. Total: 1.778055 ms (FindLiveObjects: 0.183618 ms CreateObjectMapping: 0.034731 ms MarkObjects: 1.544799 ms  DeleteObjects: 0.013765 ms)
    407.  
    408. 2017-08-09 08:44:19.218 Unity[7349:999153] NSWindow warning: adding an unknown subview: <NSView: 0x60000012c260>. Break on NSLog to debug.
    409. 2017-08-09 08:44:19.279 Unity[7349:999153] Call stack:
    410. (
    411.     0   AppKit                              0x00007fffaf528aed -[NSThemeFrame addSubview:] + 109
    412.     1   AppKit                              0x00007fffaf528838 -[NSView addSubview:positioned:relativeTo:] + 217
    413.     2   AppKit                              0x00007fffafd3fac5 -[NSThemeFrame addSubview:positioned:relativeTo:] + 43
    414.     3   Unity                               0x0000000102a0f9ff _ZN15ContainerWindow4InitEP13MonoBehaviour5RectTIfEiRK8Vector2fS6_ + 1647
    415.     4   Unity                               0x000000010240799a _Z50ContainerWindow_CUSTOM_INTERNAL_CALL_Internal_ShowP10MonoObjectRK5RectTIfEiRK13Vector2fIcallS7_ + 298
    416.     5   ???                                 0x0000000138ab276b 0x0 + 5245708139
    417.     6   ???                                 0x0000000138ab2674 0x0 + 5245707892
    418.     7   ???                                 0x0000000138ab16e5 0x0 + 5245703909
    419.     8   ???                                 0x0000000136a0615a 0x0 + 5211447642
    420.     9   ???                                 0x0000000136a07423 0x0 + 5211452451
    421.     10  libmono.0.dylib                     0x000000010b31d096 mono_get_runtime_build_info + 3654
    422.     11  libmono.0.dylib                     0x000000010b447a82 mono_runtime_invoke + 117
    423.     12  Unity                               0x000000010209321d _ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb + 125
    424.     13  Unity                               0x0000000100d13d5d _Z17LoadCurrentLayoutb + 269
    425.     14  Unity                               0x0000000100d12bc2 _Z28LoadDefaultWindowPreferencesv + 754
    426.     15  Unity                               0x0000000102957c05 _ZN11Application20FinishLoadingProjectEv + 885
    427.     16  Unity                               0x00000001029ff5ad -[EditorApplication applicationDidFinishLaunching:] + 909
    428.     17  CoreFoundation                      0x00007fffb1a2a45c __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
    429.     18  CoreFoundation                      0x00007fffb1a2a35b _CFXRegistrationPost + 427
    430.     19  CoreFoundation                      0x00007fffb1a2a0c2 ___CFXNotificationPost_block_invoke + 50
    431.     20  CoreFoundation                      0x00007fffb19e7523 -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1827
    432.     21  CoreFoundation                      0x00007fffb19e655c _CFXNotificationPost + 604
    433.     22  Foundation                          0x00007fffb340b907 -[NSNotificationCenter postNotificationName:object:userInfo:] + 66
    434.     23  AppKit                              0x00007fffaf65074f -[NSApplication _postDidFinishNotification] + 297
    435.     24  AppKit                              0x00007fffaf6504b4 -[NSApplication _sendFinishLaunchingNotification] + 208
    436.     25  AppKit                              0x00007fffaf513819 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 552
    437.     26  AppKit                              0x00007fffaf51346b -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 661
    438.     27  Foundation                          0x00007fffb3456d8d -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 290
    439.     28  Foundation                          0x00007fffb3456c07 _NSAppleEventManagerGenericHandler + 102
    440.     29  AE                                  0x00007fffb285af26 _Z20aeDispatchAppleEventPK6AEDescPS_jPh + 544
    441.     30  AE                                  0x00007fffb285ac9d _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 39
    442.     31  AE                                  0x00007fffb285aba9 aeProcessAppleEvent + 312
    443.     32  HIToolbox                           0x00007fffb0f86ddf AEProcessAppleEvent + 55
    444.     33  AppKit                              0x00007fffaf50ed1d _DPSNextEvent + 1833
    445.     34  AppKit                              0x00007fffafc8a7ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796
    446.     35  AppKit                              0x00007fffaf5033db -[NSApplication run] + 926
    447.     36  AppKit                              0x00007fffaf4cde0e NSApplicationMain + 1237
    448.     37  Unity                               0x0000000102a1c79a _Z10EditorMainiPPKc + 2010
    449.     38  Unity                               0x0000000102a1cf29 main + 9
    450.     39  Unity                               0x0000000100002a94 start + 52
    451.     40  ???                                 0x0000000000000001 0x0 + 1
    452. )
    453. Subscribe to USB device events
    454. EditorUpdateCheck: Response {updateinterval: '3600'} updateurl =  interval = 3600
    455. Issue TrimJob to reduce GI Cache size to maximum 10GB at: '/Users/clowther/Library/Caches/com.unity3d.UnityEditor/GiCache'
    456. Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
    457. Launched and connected shader compiler UnityShaderCompiler after 0.28 seconds
    458. Setting up 2 worker threads for Enlighten.
    459.   Thread -> id: 70000734a000 -> priority: 1
    460.   Thread -> id: 7000073cd000 -> priority: 1
    461. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    462. WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    463. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.UNetWeaver.dll (this message is harmless)
    464.     Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
    465.    Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
    466.     Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
    467.    Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
    468.     Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
    469.    Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
    470. WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
    471. WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    472. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Pdb.dll (this message is harmless)
    473. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Mdb.dll (this message is harmless)
    474. Reloading assemblies after finishing script compilation.
    475. Begin MonoManager ReloadAssembly
    476. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (this message is harmless)
    477. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll (this message is harmless)
    478. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.Locator.dll (this message is harmless)
    479. Non platform assembly: /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll (this message is harmless)
    480. Loading /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll into Unity Child Domain
    481. Non platform assembly: /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
    482. Loading /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
    483. Non platform assembly: /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll (this message is harmless)
    484. Loading /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll into Unity Child Domain
    485. Non platform assembly: /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll (this message is harmless)
    486. Loading /Users/clowther/New Unity Project/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll into Unity Child Domain
    487. Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.2/Unity.PackageManager.dll (this message is harmless)
    488. Loading /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.2/Unity.PackageManager.dll into Unity Child Domain
    489. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll (this message is harmless)
    490. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll into Unity Child Domain
    491. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll (this message is harmless)
    492. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll into Unity Child Domain
    493. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll (this message is harmless)
    494. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll into Unity Child Domain
    495. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll (this message is harmless)
    496. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll into Unity Child Domain
    497. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll (this message is harmless)
    498. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll into Unity Child Domain
    499. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll (this message is harmless)
    500. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll into Unity Child Domain
    501. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll (this message is harmless)
    502. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll into Unity Child Domain
    503. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll (this message is harmless)
    504. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll into Unity Child Domain
    505. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll (this message is harmless)
    506. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll into Unity Child Domain
    507. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll (this message is harmless)
    508. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll into Unity Child Domain
    509. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll (this message is harmless)
    510. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll into Unity Child Domain
    511. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll (this message is harmless)
    512. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll into Unity Child Domain
    513. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll (this message is harmless)
    514. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll into Unity Child Domain
    515. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll (this message is harmless)
    516. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll into Unity Child Domain
    517. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll (this message is harmless)
    518. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll into Unity Child Domain
    519. Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll (this message is harmless)
    520. Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll into Unity Child Domain
    521. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll (this message is harmless)
    522. Loading /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll into Unity Child Domain
    523. Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
    524. Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
    525. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
    526. Refreshing native plugins compatible for Editor in 0.31 ms, found 2 plugins.
    527. Preloading 1 native plugins for Editor in 0.32 ms.
    528. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.dll (this message is harmless)
    529. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.SerializationLogic.dll (this message is harmless)
    530. Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.DataContract.dll (this message is harmless)
    531. Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
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  4. PsyKaw

    PsyKaw

    Joined:
    Aug 16, 2012
    Posts:
    102
    Code (csharp):
    1.  
    2. class Prefab
    3. {
    4.     public Prefab(GameObject p)
    5.     {
    6.         prefab = p;
    7.     }
    8.  
    9.     public GameObject prefab;
    10.     public Texture2D tex
    11.     {
    12.         set
    13.         {
    14.             if(value != null)
    15.             {
    16.                 tex = new Texture2D(value.width, value.height);
    17.                 tex.SetPixels (value.GetPixels ());
    18.             }
    19.         }
    20.         get
    21.         {
    22.             return tex;
    23.         }
    24.     }
    25. };
    26.  
    In your Prefab class, you made a infinite loop, you called tex setter in tex setter block (same in getter). Try something like that:
    Code (csharp):
    1.  
    2. class Prefab
    3. {
    4.     public Prefab(GameObject p)
    5.     {
    6.         prefab = p;
    7.     }
    8.  
    9.     public GameObject prefab;
    10.     private Texture2D m_texture;
    11.     public Texture2D tex
    12.     {
    13.         set
    14.         {
    15.             if(value != null)
    16.             {
    17.                 m_texture = tex;
    18.             }
    19.         }
    20.         get
    21.         {
    22.             return m_texture;
    23.         }
    24.     }
    25. };
    26.  
    No need to read all texture pixels, copy the texture should be fine.
     
    carl010010 likes this.
  5. carl010010

    carl010010

    Joined:
    Jul 14, 2010
    Posts:
    140
    Ohhhhhh that makes so much sense. I haven't worked much with setters and getters but I completely understand now. Thank you so much for your help man.
     
  6. PsyKaw

    PsyKaw

    Joined:
    Aug 16, 2012
    Posts:
    102
    Glad to help you ;)