I'm using a set of dynamic buffers on an entity to store mesh data until it's turned into a mesh array later in the frame by a different system. But for some reason, the triangles dynamic buffer throws a nullreferenceexception for the atomic safety handle whenever I try to add to it, through the write access check. I already submitted a bug report about a week ago, has anyone else had this? I checked through the code and tried to see if I'm doing something wrong, but from everything I can see the dynamic buffer is treated exactly the same as the other dynamic buffers in the script. I even changed it from int to float3 like the others and that didn't change anything.