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[SOLVED]Dlc Assetbundle exception

Discussion in 'Asset Bundles' started by zichen1918, Sep 29, 2018.

  1. zichen1918

    zichen1918

    Joined:
    Oct 23, 2017
    Posts:
    3
    I encountered a headache problem:I use assetbundle for my game by DLC; I found question:
    1. first version: build all and install and run; It's OK
    2. then, I change some asset path: such as fbx / texture(png) (sprite repacker) file; move to another dir path and build all
    It's exception:
    if reinstall and run, It's OK
    if use DLC, It's error: some prefab not render and some ui show white panel

    MD5 algorithm is used to compare differences.The resources that are downloaded are complete!

    3. then, I recover fbx path, only change prefab path. It's OK........ WTF....
    Who can tell me what's wrong?
    It's only appear on ios platform! Android is OK.
    Unity3d version is:2017.4.1f1 64bit
     
    Last edited: Sep 29, 2018
  2. zichen1918

    zichen1918

    Joined:
    Oct 23, 2017
    Posts:
    3
    I removed BuildAssetBundleOptions.DeterministicAssetBundle when BuildPipeline.BuildAssetBundles, It's OK. Why?
     
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