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[Solved] Deleting prefabs but keeping objects

Discussion in 'Prefabs' started by Boogafreak, Jun 4, 2019.

  1. Boogafreak

    Boogafreak

    Joined:
    Oct 2, 2017
    Posts:
    42
    Hi,

    I know I'm working with an old editor (2017.3), but I have a very basic question I can't figure out :
    How can I use normal game objects without them being connected to a prefab??

    Every object I have has a prefab, and deleting the prefab deletes the game object too (marks it in red and it is disappeared from the scene).
    I would like to have some objects NOT be prefabs.. but I can't seem to succeed to break the bond.
    Please, what am I missing?? (attached a screenshot of the menu scene on my project)

    Note : yes, I've "inherited" some parts of the project, but I think some of the objects I've created automatically turned into prefabs too..

    Thanks,
    Booga.

    unity_prefab.jpg
     
    Last edited: Jun 4, 2019
  2. Boogafreak

    Boogafreak

    Joined:
    Oct 2, 2017
    Posts:
    42
    Ok, sorry for the hassle -
    I've found it only exists in the top menu on my version :
    Menu->Game Object -> Break prefab connection.

    After doing this on my top objects (for example the menu canvas) , I was finally with a normal game object and I could delete the prefabs :)

    Booga.
     
    phdmaxh and ngoquangchien984 like this.
  3. KillDashNine

    KillDashNine

    Joined:
    Apr 19, 2020
    Posts:
    453
    In the newer Unity it's "Unpack completely"