Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We’re making changes to the Unity Runtime Fee pricing policy that we announced on September 12th. Access our latest thread for more information!
    Dismiss Notice
  3. Dismiss Notice

[Solved] Convert and Destroy doesn't render converted Entity

Discussion in 'Graphics for ECS' started by craig4android, Feb 4, 2020.

  1. craig4android

    craig4android

    Joined:
    May 8, 2019
    Posts:
    124
    the game Object is converted but there is no render entity applied and I get a warning



    Code (CSharp):
    1. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
    2. Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Free(Void*, Allocator)
    3. Unity.Entities.EntityCommandBufferData:DestroyConcurrentAccess() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/EntityCommandBuffer.cs:374)
    4. Unity.Entities.EntityCommandBuffer:Dispose() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/EntityCommandBuffer.cs:871)
    5. Unity.Entities.EntityCommandBufferSystem:FlushPendingBuffers(Boolean) (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/EntityCommandBufferSystem.cs:249)
    6. Unity.Entities.EntityCommandBufferSystem:OnUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/EntityCommandBufferSystem.cs:188)
    7. Unity.Entities.ComponentSystem:InternalUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystem.cs:102)
    8. Unity.Entities.ComponentSystemBase:Update() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystemBase.cs:301)
    9. Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystemGroup.cs:109)
    10. Unity.NetCode.ServerSimulationSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.netcode@0.0.4-preview.0/Runtime/ClientServerWorld/ServerSimulationSystemGroup.cs:67)
    11. Unity.Entities.ComponentSystem:InternalUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystem.cs:102)
    12. Unity.Entities.ComponentSystemBase:Update() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystemBase.cs:301)
    13. Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystemGroup.cs:109)
    14. Unity.Entities.ComponentSystem:InternalUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystem.cs:102)
    15. Unity.Entities.ComponentSystemBase:Update() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystemBase.cs:301)
    16. Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystemGroup.cs:109)
    17. Unity.Entities.ComponentSystem:InternalUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystem.cs:102)
    18. Unity.Entities.ComponentSystemBase:Update() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ComponentSystemBase.cs:301)
    19. Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.3.0-preview.4/Unity.Entities/ScriptBehaviourUpdateOrder.cs:152)
    20.  
    Unity 2019.3.06f
     

    Attached Files:

  2. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,652
    Hybrid Renderer package.
     
    PaperflipScrimboy likes this.
  3. craig4android

    craig4android

    Joined:
    May 8, 2019
    Posts:
    124
    sorry for answering so late, I was a little bit frustrated, but your solution works, ty