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[SOLVED] Constant Audio Volume

Discussion in 'Audio & Video' started by Gunging, Feb 13, 2017.

  1. Gunging

    Gunging

    Joined:
    Sep 6, 2016
    Posts:
    139
    I have this DontDestroyOnLoad object playing the background music from the beginning of the game, and during runtime, when another sound plays (like a bomb explosion) the music fades gently, and returns slowly when the sound has ended. I would like for this not to happen. Here is a screenshot of the Component:



    Its a 2D game, and the DontDestroyOnLoad is always in the same position as the Main Camera, Which has the Audio Listener.

    I had never used Audio Before, and if my problem is foolish, well When I searched "Make Audio Dont Fade" I only got results on how to make it fade... xd.

    Thanks in Advance
     
  2. Gunging

    Gunging

    Joined:
    Sep 6, 2016
    Posts:
    139
    To whom visits. making it the Audio Source with the hightest Volume value solved it, at least for me. If you have others with a volume of 1 just make them .9 or so.