Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice
Unity's version control component has been upgraded to Plastic SCM.

[Solved] Collaborate not uploading FBX's, reports everythings okay

Discussion in 'Unity Collaborate' started by artician, Jul 7, 2017.

  1. artician

    artician

    Joined:
    Nov 27, 2009
    Posts:
    345
    I've been using Collaborate on a project for about 1 week. Collaborate has not been uploading any of the model files when I publish my changes, however it reports that everything is up to date. We didn't notice this until today, but it appears that no FBX's are even picked up by Collaborate when publishing, as indicated by the Collab History.

    Nothing is out of the ordinary in the project, other than it's the first we've used Collaborate on. Model files are stored in a regular subdirectory of Assets; it's a pretty standard structure.

    Any help is greatly appreciated!
     
  2. artician

    artician

    Joined:
    Nov 27, 2009
    Posts:
    345
    Adding requested details -
    Unity version 5.6.2
    There are no error messages relative to Collaborate
    I am working on sending a bug report

    Thank you again!
     
  3. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Hi @artician! Would you mind checking your .collabignore file (located just outside your Assets folder) and see if you have any *.fbx ignore rules in there?
     
  4. artician

    artician

    Joined:
    Nov 27, 2009
    Posts:
    345
    Thank you for your reply.
    Unfortunately, no FBX or related entries in there! You had my hopes up. :)
    It's probably not necessary, but here are the contents of that file:

    # ===========================
    # Default Collab Ignore Rules
    # ===========================

    # OS Generated
    # ============
    .DS_Store
    ._*
    .Spotlight-V100
    .Trashes
    Icon?
    ehthumbs.db
    [Tt]humbs.db
    [Dd]esktop.ini

    # Visual Studio / MonoDevelop generated
    # =====================================
    [Ee]xported[Oo]bj/
    *.userprefs
    *.csproj
    *.pidb
    *.suo
    *.sln
    *.user
    *.unityproj
    *.booproj

    # Unity generated
    # ===============
    [Oo]bj/
    [Bb]uild
    sysinfo.txt
    *.stackdump
     
  5. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Interesting. Are you able to create a new project with just those FBXs and upload them via Collab? If that doesn't work then would you mind submitting a bug report from that sample project and posting your bug number here so that I can take a look at it?
     
  6. artician

    artician

    Joined:
    Nov 27, 2009
    Posts:
    345
    I got it- I was using the subdirectory "obj" to store FBXs. I had this issue in the past with Git, and should have known better this time. Sorry to take up your time with this, and thank you again for your help.
     
    Ryan-Unity likes this.