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[SOLVED]Cheetah 3d - animation teleports to 0,0,0?

Discussion in 'Formats & External Tools' started by psx, Sep 14, 2009.

  1. psx

    psx

    Joined:
    Aug 25, 2005
    Posts:
    80
    I'm trying to learn how to get animations from Cheetah 3D into Unity and am running into something bizarre. I've created a really simple animation of a ball bouncing up and down. When I drag this into a scene in Unity, everything works fine IF I leave the animation at the default (0,0,0) location. If I move it elsewhere, when I play the game the model appears where I put it for a split-second and then teleports to location 0,0,0 and happily animates.

    Anyone have any idea what I might be doing wrong?

    Thanks,
    Psx
     
  2. psx

    psx

    Joined:
    Aug 25, 2005
    Posts:
    80
    Aha!! I figured it out. All I needed to do is place the model/animation from Cheetah into an empty GameObject.

    psx
     
  3. poppichicken

    poppichicken

    Joined:
    Mar 20, 2009
    Posts:
    34
    I've been tearing my hair out for the last few days with the exact same problem.
    Thanks for posting the solution - you've probably saved my hair!