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[Solved] Character rigs not imported in binding pose anymore...?!!

Discussion in 'Unity 5 Pre-order Beta' started by Seith, Jan 22, 2015.

  1. Seith

    Seith

    Joined:
    Nov 3, 2012
    Posts:
    755
    I've imported a character rig into Unity 5.0 for the first time (I do it all the time in 4.6) and it looks like the character does NOT arrive in the default/binding pose anymore, but in whatever arbitrary pose!!

    That's a bug, right? Please don't tell me that someone at Unity thought "oh it would be great if character rigs don't arrive in their default/binding pose anymore!"...
     
  2. Seith

    Seith

    Joined:
    Nov 3, 2012
    Posts:
    755
    Alright, apparently this has changed in Unity 5: in 4.6 if the default binding pose keyframe was set at frame -1 everything was fine, meaning that the rig arrived in Unity in the default pose. But in Unity 5 you need to set this key at frame 1 (instead of -1) for the character to import in the default pose.

    I'm not sure if it's a bug or an intended behavior (or a change in the FBX importer), but there you go.