I'd like to incorporate a flashlight in my project. Everything in my scene is static except the player and flashlight and it's looking great with baked lightmaps, however, I've found that realtime lights have no effect on static gameobjects. In the image below, the room is static with a baked lightmap but is not being lit by the realtime spotlight, however the dynamic sphere is lit. I would like the room to also be affected by the spotlight. Am I able to keep the baked lightmaps and give my flashlight the ability to light up the darker areas in my static environment? If not, is there a workaround that achieves something similar with little performance hit? Edit: The problem I was having was due to the quality settings I was using for my project. I had Pixel Lights set to 0 allowed. Increasing it solved the problem as well as using the standard or legacy diffuse shaders.