Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

(SOLVED) C# Falling Off Restarts The Scene

Discussion in 'Scripting' started by Nikola310, Dec 10, 2015.

  1. Nikola310

    Nikola310

    Joined:
    Oct 24, 2015
    Posts:
    35
    Hello,everyone!
    I've almost finished adding my fourth level to my game, but there's just one thing that I can't figure out how to do.
    I want the Scene to restart when the player falls off a plane (which is at the y axis of 0, so preferably the scene restarts when the Player is at y -30).
    I think the script should look something like this, but for some odd reason it doesn't work.
    Code (CSharp):
    1. using UnityEngine;
    2. using System.Collections;
    3. using UnityEngine.SceneManagement;
    4.  
    5. public class DeathFall : MonoBehaviour {
    6.  
    7.     void DeathFallFunction()
    8.     {
    9.         if(gameObject.transform.position.y <= -30)
    10.         {
    11.             SceneManager.LoadScene(Application.loadedLevel);
    12.         }
    13.     }
    14. }
    Thank you in advance!
     
    SimonBB22 likes this.
  2. Fra123X

    Fra123X

    Joined:
    Mar 10, 2013
    Posts:
    40
    Try changing Application.loadedLevel with SceneManager.GetActiveScene ();
    Also, unless you are handling DeathFallFunction () somewhere else, you should change it to Update() or FixedUpdate ()
     
  3. alexisrabadan

    alexisrabadan

    Joined:
    Aug 26, 2014
    Posts:
    81
    I would set up a trigger in unity to detect when the player falls off the level, and handle the event with a generic trigger event class. Therefore, you would save having to tailor the code to any other future projects.
     
    Last edited: Dec 10, 2015
  4. Polymorphik

    Polymorphik

    Joined:
    Jul 25, 2014
    Posts:
    599
    You are not checking it every frame call that method in Update.
     
  5. Nikola310

    Nikola310

    Joined:
    Oct 24, 2015
    Posts:
    35
    Oh,thanks. Simply putting that line of code in Update worked :)