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[Solved] Burst Not working on Xiaomi Mi A2 AndroidOne

Discussion in 'Data Oriented Technology Stack' started by RBogdy, Jun 12, 2019.

  1. RBogdy

    RBogdy

    Joined:
    Mar 6, 2019
    Posts:
    60
    Hello,

    I have a simple ECS project that uses the DOTS stack (Burst, Entities, Unity Physics) which I can't get running on my Xiaomi Mi A2 phone.

    The following errors show up in logcat:
    Capture1a.JPG
    and
    Capture1.JPG

    The game seems to start -> unity splash screen shows after which everything is black -> I get the errors in the 1st screenshot and then it's mostly what you see on the top of the 2nd screenshot (black text) -> press on screen -> the error from the 2nd screenshot shows and a 'App has crashed' message on the phone

    Screenshot with my installed packages:
    Packages.JPG

    Unity version: 2019.1.6f1

    If this is known already, I haven't found anything on the forums about it :(
     
  2. RBogdy

    RBogdy

    Joined:
    Mar 6, 2019
    Posts:
    60
    Forgot to mention that if I tick the 'Disable Burst Compilation' in Project Settings -> Burst AOT Settings, the game objects are visible but they fall trough each other with no collisions (I suspect this is happening because Unity Physics requires burst?!)
     
  3. Shinyclef

    Shinyclef

    Joined:
    Nov 20, 2013
    Posts:
    380
    As far as I can tell, nothing requires burst. At the very least, unity physics does not. Code 'should' function equivalently between burst and non burst.
     
  4. RBogdy

    RBogdy

    Joined:
    Mar 6, 2019
    Posts:
    60
    Opened bug Case 1162345 for anyone interested. I just supplied a small project repository to QA
     
  5. RBogdy

    RBogdy

    Joined:
    Mar 6, 2019
    Posts:
    60
    FYI this was fixed by Unity Physics 0.2.0 launch
     
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