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Question [Solved] Basic setup for Rift, Vive and Index in a single project?

Discussion in 'VR' started by Kagyu, Jul 25, 2020.

  1. Kagyu

    Kagyu

    Joined:
    Mar 5, 2016
    Posts:
    96
    Hi,
    Can anyone advice me what is the simplest setup for a HDRP project targeting multiple vr platforms such as Rift, Vive and Index?
    At this moment, my project is at very early stage of development on 2019LTS with oculus's xr plugin via the new XR management system.

    Before messing up the project, I spent whole day to experiment with new projects some various sdk combinations but had no luck.

    With the combination of oculus"s xr plugin and OpenVR xr plugin (beta) was nearly working but had some issues. (InputDevice.name only returns null so could not detect which device I was using...)

    I think I should misunderstand something and this should be solved easily... So if anyone developing a project for multiple VR platform in the single project let me know the setup, please.

    [Edited] I figured it out how by my self.
    The fact is that with the latest XR Plugin Management (3.2.13) package, it seems it is not achievable at this moment. With the old Oculus Desktop (2.38.4) and OpenVR Desktop (2.0.5), all works just fine.
     
    Last edited: Jul 25, 2020
  2. a436t4ataf

    a436t4ataf

    Joined:
    May 19, 2013
    Posts:
    1,933
  3. Kagyu

    Kagyu

    Joined:
    Mar 5, 2016
    Posts:
    96