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[Solved]Audio being heard everywhere

Discussion in 'Audio & Video' started by Lt Jimbob, Apr 22, 2015.

  1. Lt Jimbob

    Lt Jimbob

    Joined:
    Apr 22, 2015
    Posts:
    3
    i am having the issue of my audio is being heard everywhere in game, i have set the spatial blend to 3d and set the distance so small you would have to be on top of the object to hear the sound, but i can still hear it everywhere.

    If it helps the audio file is an .ogv and we made the video a material that has the audio follow it wherever the video goes.

    I have also checked everywhere around my game world and deleted every audio souce i had and still the sound would play everywhere, i am starting to think this is a bug withing unity.

    Here is an image of my settings on the object with the audio source. audiosettings.png
     
  2. Lt Jimbob

    Lt Jimbob

    Joined:
    Apr 22, 2015
    Posts:
    3
    nevermind i figured out my issue
     
  3. blizzy

    blizzy

    Joined:
    Apr 27, 2014
    Posts:
    775
    And what was it now? "I figured it out" is not exactly helpful to others.
     
  4. Lt Jimbob

    Lt Jimbob

    Joined:
    Apr 22, 2015
    Posts:
    3
    Sorry the issue was by having the video as a material it was also keeping the audio track from that video as well and it was not being controlled by the audio source, thus making the sound 2D throughout.