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[SOLVED] Animations from 3dsMax

Discussion in 'Formats & External Tools' started by Vimalakirti, Jan 13, 2010.

  1. Vimalakirti

    Vimalakirti

    Joined:
    Oct 12, 2009
    Posts:
    755
    Animation sequences build up over time:
    idle
    run
    walk
    jump
    sit
    lie down


    and I'm using some specialty ones for books:
    pick up book
    open cover
    turn page right
    turn page left



    etc etc etc. So far I've been creating them one by one and saving them as biped animations. Then I'll put them together in a specific file with the Motion Mixer, Mix down the whole long thing, and export the file as an .fbx. ie. "Player.fbx" That works fine.

    I'm just wondering if I need to do it that way, or if there's an easier way to just add one animation at a time. When I complete my next animation, is there a way to export ONLY the animation and link it to my player character?

    Or, if I create a new animation and export it with a new name to Unity, say "Player1.fbx" can I drag that animation over to "Player.fbx" in Unity and have it work? I've tried that but it hasn't worked so far.

    Thank you good people! :D
     
  2. andeeeee

    andeeeee

    Joined:
    Jul 19, 2005
    Posts:
    8,768
  3. Vimalakirti

    Vimalakirti

    Joined:
    Oct 12, 2009
    Posts:
    755
    Thanks, andeee!

    I saved the file as it instructed with the "@animName" at the end, then went into that imported file and set the animation frames, loop mode, etc. Then all I needed to do was drag and drop it on the main character and it seems to be working!

    You rock!
    :D