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[SOLVED] animation from Modo is linked to Modo Origin/Pivot

Discussion in 'Formats & External Tools' started by fallingbrickwork, Jan 11, 2010.

  1. fallingbrickwork

    fallingbrickwork

    Joined:
    Mar 16, 2009
    Posts:
    1,072
    Hi all,

    Not sure if the subject of this post makes a lot of sense, so i'll try and explain my issue.

    NOTE: this is the very first animation i made in modo, so it's most definitely a setup issue.

    I created a simple primitive cube (at 0,0,0) in modo and set a couple of key frames and used the modo graph editor to rotate it a bit (that's it)... saved as fbx and imported into Unity.

    The animation is playing perfectly in Unity but i can't transform it's position whilst the animation is playing... the object is stuck at the modo 0,0,0 origin/pivot... as soon as the animation ends the model can be moved fine.

    Like i said, i'm guessing its me being a modo anim noob.

    Kind Regards,
    Matt.
     
  2. fallingbrickwork

    fallingbrickwork

    Joined:
    Mar 16, 2009
    Posts:
    1,072
    Just to let you know i've solved this issue (or at least created a simple work around).

    I just created a new Empty Game Object and parented the animation object to this. With the original object being animated at 0,0,0 within Modo, this has made moving the new Empty Game Object correct.

    Many thanks anyone who viewed,
    Matt.