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[SOLVED] Agent Type - MinRegionArea ignored in Unity 2018.3.6f1

Discussion in 'Navigation' started by Gooren, Feb 23, 2019.

  1. Gooren

    Gooren

    Joined:
    Nov 20, 2015
    Posts:
    332
    Hi, as title says,

    the 'minRegionArea' field on Agent Type is not being considered when baking nav mesh surface based on that agent type.
    Was working before upgrading from Unity 2017.4.20f1 :(

    Were there some changes to the baking process? Or is it simply a bug?
     
  2. Gooren

    Gooren

    Joined:
    Nov 20, 2015
    Posts:
    332
    Don't mind me, there was a bug in our custom editor tools that appeared after Unity major version upgrade :oops: