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[SOLVED] After update from 2019.1 to 2019.3 textures of VEG do not show up

Discussion in 'Visual Effect Graph' started by vinys, Mar 25, 2020.

  1. vinys

    vinys

    Joined:
    Apr 22, 2018
    Posts:
    2
    Hello everyone,

    i have updated my DX11 project from 2019.1 to 2019.3.5 f1 and now the visual effect graphs show only empty quads without textures. I am using HDRP and have tried versions 7.1.8, 7.2.1 and 7.3.1 of "High Definition RP", "High Definition RP Config" and "Visual Effect Graph". I have also tried 2020.1 with version 8.01 with my project, but there are also no textures.

    When i create a new project (2019.3 or 2020.1), the textures of a visual effect graph appear normal.

    Here are my specs:

    OS: Windows 10 Home
    Gfx driver: Version 442.59
    Graphic card: GeForce GTX 1060 6 MB

    There are no console errors and the "HD Render Pipeline Wizard" shows also no error. But the "Player.log" starts with this message:

    Code (CSharp):
    1. ...
    2. GfxDevice: creating device client; threaded=1
    3. Direct3D:
    4.     Version:  Direct3D 11.0 [level 11.1]
    5.     Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    6.     Vendor:  
    7.     VRAM:     6052 MB
    8.     Driver:   26.21.14.4259
    9. Begin MonoManager ReloadAssembly
    10. - Completed reload, in  1.053 seconds
    11. WARNING: Shader Unsupported: 'HDRP/Lit' - All passes removed
    12. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    13. D3D11 device created for Microsoft Media Foundation video decoding.
    14. <RI> Initializing input.
    15.  
    16. <RI> Input initialized.
    17.  
    18. <RI> Initialized touch support.
    19.  
    20. WARNING: Shader Unsupported: 'HDRP/Unlit' - All passes removed
    21. WARNING: Shader Did you use #pragma only_renderers and omit this platform?

    I am thankful for any advice!
     
  2. vinys

    vinys

    Joined:
    Apr 22, 2018
    Posts:
    2
    Clicking "Window -> Render Pipeline -> HD Render Pipeline Wizard -> Populate / Reset" solved the problem.