*~WITHOUT USING RESOURCES FOLDER~* Yes, I've bold, underlined and italicized it. WITHOUT ANYTHING THAT HAS TO DO WITH "Resource.Load" "Resource.ANYTHING" So now that we have that straightened; I do wish to assign a Prefab FROM A FOLDER IN MY ASSETS as the variable. This is easy to do by dragging and dropping BUT I CANNOT HAVE THIS. When I build it, dragging and dropping is not an option, but I need the prefab that is selected to change, depending on whatever I decide. (irrelevant.) All I want is for: */ Public GameObject Obj; Obj = "Assets/Whatever/File.prefab"; /* How is this done? Especially without using Resources. If it is ABSOLUTELY THE ONLY WAY, then I'll take it. But if there is ANY OTHER, then please do share.