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Question [SOLVED] Accessing HDRP Lit Material Emission Inputs parameters...

Discussion in 'High Definition Render Pipeline' started by eloi-maduell, Nov 24, 2022.

  1. eloi-maduell

    eloi-maduell

    Joined:
    Dec 30, 2014
    Posts:
    6
    Hi !

    I would like to understand how could I access the parameters of HDRP Lit Shader Material that are related with the "Emission Inputs" section of the material/shader.

    I'm interested on being able to change on runtime the parameters
    "Tiling" and "Offset" of the Emission Map.



    I've found in the properties of the shader "_EmissiveColorMap" but not sure if that's the actual Texture of the Emission and if from that texture I might be able to tweak the "Tiling" and "Offset".

    Any hints on where to find information on how to access those internal parameters of the build in HDRP Lit shader ? I get confused on which is the proper information resource for this questions ...
     

    Attached Files:

  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    577
    akent99 likes this.
  3. eloi-maduell

    eloi-maduell

    Joined:
    Dec 30, 2014
    Posts:
    6
    Thanks a lot Remy_Unity !

    I find out another easy way around with Shader Graph. I basically made a Shader Graph from the shader that I was using (HDRP Unlit) and exposed on the graph the parameters of Offset and Tiling, so I can acces them also from my script, so 2 optional solutions :) (I'm attaching a screenshot of my ShaderGraph version)
     

    Attached Files: