Search Unity

[SOLVED] 64bit ready?

Discussion in 'Unity Ads & User Acquisition' started by Christop, Jan 31, 2015.

  1. Christop

    Christop

    Joined:
    Aug 21, 2012
    Posts:
    60
    Hi
    With regard to the 64 bit requirement for iOS and the new 4.6.2 unity release,
    All the plugins have to be changed to support ilcpp and 64 bit.
    Which unity ads version can be used with the latest unity version for ILCPP and 64 bit?

    Thanks
     
  2. unity-nikkolai

    unity-nikkolai

    Joined:
    Sep 18, 2014
    Posts:
    540
    Unity Ads has supported 64 bit natively for a while, just weren't able to test it with Unity until recently.

    The latest version of Unity Ads supports IL2CPP and 64-bit version of iOS in Unity 4.6.2..
     
  3. Christop

    Christop

    Joined:
    Aug 21, 2012
    Posts:
    60
    thanks
     
  4. thetnswe

    thetnswe

    Joined:
    Aug 23, 2010
    Posts:
    46
    I am having problems with Unity ads on building IL2CPP iOS version.. The build works fine if I am not using IL2CPP but I have to use 64 bit because of apple's new rules. Which framework do I need to add extra for using Unity Ads with 64bit iOS version. I couldn't find anyone on the net complaining about that.. Am I the only one who has that error? Steps to reproduce is really easy.

    Create new project -> Import the downloaded Unity ads package -> Change settings to IL2CPP and then build and try to run on xCode..



    I am using Unity 4.6.3p1