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[solved]2d Animation Skinning Editor Moves All Sprites In One Place

Discussion in '2D' started by Shack_Man, Apr 10, 2019.

  1. Shack_Man

    Shack_Man

    Joined:
    Jun 7, 2017
    Posts:
    182
    I successfully used the new 2D Animation before, but now every time I click apply in the Skinning Editor the sprites move to one corner.

    -I make the image in GIMP, export as psd, rename to psd.
    -I installe the PSD importer and 2D animation
    -I add the psb to Unity
    -I open the SpriteEditor --> Skinning Editor
    - I can make bones, weights, geometry
    - All perfect until I hit apply, no matter if I only added a bone or geometry for one sprite, all sprites get moved into the corner and all prefab parts are renamed to the name of the first layer...

    I tried with Unity 2018.3.1f1, 2018.3.12f1, I tried changing The Psd importer from preview 3 to 2 but it's always the same. Is this a bug or am I forgetting something obvious?
     
  2. ed_s

    ed_s

    Unity Technologies

    Joined:
    Apr 17, 2015
    Posts:
    59
    This sounds like a bug; can you submit a bug report and include a project so we can try to reproduce it here?
     
  3. Shack_Man

    Shack_Man

    Joined:
    Jun 7, 2017
    Posts:
    182
    I was just setting up a project to submit when I realized the "bug"... In my gimp project I had all layers in a layergroup.
    Removing that fixed the error!
     
  4. ed_s

    ed_s

    Unity Technologies

    Joined:
    Apr 17, 2015
    Posts:
    59
    Good to know; glad you were able to fix it :)
     
  5. INEFFABLEGAMESTUDIOS

    INEFFABLEGAMESTUDIOS

    Joined:
    Aug 25, 2015
    Posts:
    15
    Guys just double click the sprite and then after click the create bones
     
  6. gamegurl

    gamegurl

    Joined:
    Jul 23, 2019
    Posts:
    3
    While applying bones to my sprite (character) (Created in gimp as multiple layers for each part of the character, exported as png, imported into unity), it selects one sprite as a main point. This causes the geometry to only be applied to that one sprite not all of the sprites( Pieces of the character). What am I missing?
     
  7. bloodwolftico

    bloodwolftico

    Joined:
    Nov 13, 2017
    Posts:
    100
    You should probably create a new thread, as the original poster has added [Solved] to the title of it, so you might not get the attention your problem needs.
     
  8. gamegurl

    gamegurl

    Joined:
    Jul 23, 2019
    Posts:
    3
    Tks for the response
     
    bloodwolftico likes this.