I successfully used the new 2D Animation before, but now every time I click apply in the Skinning Editor the sprites move to one corner. -I make the image in GIMP, export as psd, rename to psd. -I installe the PSD importer and 2D animation -I add the psb to Unity -I open the SpriteEditor --> Skinning Editor - I can make bones, weights, geometry - All perfect until I hit apply, no matter if I only added a bone or geometry for one sprite, all sprites get moved into the corner and all prefab parts are renamed to the name of the first layer... I tried with Unity 2018.3.1f1, 2018.3.12f1, I tried changing The Psd importer from preview 3 to 2 but it's always the same. Is this a bug or am I forgetting something obvious?