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[Solution] Working with tessellation on a stretched mesh, solution to zigzag issues.

Discussion in 'General Graphics' started by AlanMattano, Dec 2, 2019.

  1. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    I was making a tessellation study using cylindrical UV mapping projection as research in Unity.
    Notice the zigzag issue


    tesselletion-zigzag-issue.jpg

    I notice that in the mesh there was some UV stretching.

    upload_2019-12-2_13-42-40.png

    It was not a problem about UV mapping projection stretching. So I increase mesh polycount density by adding some extra loops so that the mesh has more square quad shapes instead of stretched squares. And that works!

    upload_2019-12-2_13-44-55.png


    IN CONCLUSION, minor quads stretching create tessellation zigzag issues (not UV mapping stretching)