Hello there. I need to implement pathfinding on a dynamic world. I can't simply use avoidance because the 'floors' aren't static, I'm thinking about some kind of configurable waypoint system, but I didn't find any that works with dynamic points so far. Is there a solution out there or should I just implement my own? I don't think something like UnitySteer would work in my case. Thanks in advance. P.S.: I'm totally broke atm, so no pricey stuff for me. Libre is preferred.