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Solution for 50+ players per room

Discussion in 'Multiplayer' started by k0mix, Dec 2, 2018.

  1. k0mix

    k0mix

    Joined:
    Apr 7, 2018
    Posts:
    10
    Hey guys!
    I am loking for network solution for 50+ players per room.

    PUN has limitation 500 msgs/s/room.

    Would anyone advise me whats the best networking solution for my type of game ?
     
  2. g_a_p

    g_a_p

    Joined:
    Mar 16, 2015
    Posts:
    279
    You should provide more information on your game. 50+ players per room is a starting point, but you should at least also describe what the players do in that room.
     
  3. k0mix

    k0mix

    Joined:
    Apr 7, 2018
    Posts:
    10
    Thank you for your response!

    It is 2D top down realtime shooter - 25 player teams fighting on ships.

    Is this description sufficient to find a solution?
     
  4. mischa2k

    mischa2k

    Joined:
    Sep 4, 2015
    Posts:
    4,347
    We tested Mirror with 200+ players per 'room' without problems.
     
    k0mix likes this.
  5. g_a_p

    g_a_p

    Joined:
    Mar 16, 2015
    Posts:
    279
    Here you can find a demo of a top down shooter capable of handling up much more than 50+ players per room.
    http://docs2x.smartfoxserver.com/ExamplesUnity/spacewar
    Hope this helps.
     
  6. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    There's lots of ways to do it, but you're going to need to host your own dedicated server, and be skilled at keeping your network traffic down to the essentials.