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Discussion solution analyzers Roslyn

Discussion in 'Scripting' started by StarBornMoonBeam, Apr 29, 2023.

  1. StarBornMoonBeam

    StarBornMoonBeam

    Joined:
    Mar 26, 2023
    Posts:
    209
    Hi guys

    My project is getting fairly large and with it reduces the speed I am able to type code due to a bulk of analyzers guiding the intelli-sense of VS which are the Roslyn code analyzers. I went through the analyzers first and deleted the unity ones for no good result and then put them back in by restarting the session.

    The second time I dropped a bunch of Microsoft stuff nealy all but collections and reduced my overall intelli-sense computation time to a workable range was finally able to get a stressful job done in a busy area.

    My question isn't a question. Bht

    Just seeing if you guys have any tips how to keep the scripting work flow smooth. So that as the project grows it doesn't become a drag to code and to keep VS from trying to auto correct from libraries that have nothing to do with your game.

    Mjrhrb