Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Solus 2.5D Platform WIP

Discussion in 'Works In Progress - Archive' started by Lioncirth, May 24, 2013.

  1. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Hi everyone :)

    I wanted to create a thread for a few weeks but wanted to wait until I actually have something to show....hopefully people will like it.

    I have been playing around with Unity on and off for over a year now and have finally settled down on creating my first game.

    Solus is a 2.5D platformer game which is aimed to be published to iOS and other mobile devices.

    You take the role of Solus.....

    $solus.jpg

    He was accused of stealing the power cores to the city, resulting in it slowly losing power. Solus escaped the city and is now in exile until he can clear his name...

    The only way to do that is to seek out those that stole the cores and get them back.

    The game will hopefully feature a number of power ups, puzzles, as well as hidden levels.

    I will update this thread with more updates, until then here are a few bits of artwork and screenshots.

    Platforms Here are a few examples of the platforms that will be featured in the game.

    $Enviroment1-300x225.png

    $Enviroment2-300x225.png

    ScreenShot - The GUI still needs improving and a few changes in the environment to make it look a little better IE tress etc.

    $SolusScreenshot.png
     
  2. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Hi

    I have been working on improving the background to give it more depth whilst also adding a few game play elements.

    I still have a lot to add and improvements made to the GUI - I have done a quick game play video on the first level I am working on. Please excuse a bit of lag :)

     
  3. tzvier

    tzvier

    Joined:
    May 20, 2010
    Posts:
    355
    That looks great.

    Is it lagging out when the you jump on stuff, when the "Bonk" cloud comes up, or does the character just slow down there?
     
  4. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Thanks

    I still need to do a few things to improve the frame rate etc. I need to also tweak with the delay on the things being removed IE the turtle being de spawned
     
  5. ObsoleteAccount

    ObsoleteAccount

    Joined:
    Apr 24, 2012
    Posts:
    131
    I really like the platforms. The foreground doesn't stand out from the background much though. Maybe you should consider adding some fog or something?
     
  6. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Thanks ;)

    Yeah I did have the fog but deactivated it when editing and doing the video - your right though looks better with a bit of fog :)
     
    Last edited: Jun 8, 2013
  7. tzvier

    tzvier

    Joined:
    May 20, 2010
    Posts:
    355
    I agree, +1 for the fog
     
  8. Deleted User

    Deleted User

    Guest

    Love and character and art style!

    The main character looks much better in front view than side view. Especially when he is in exact side view and you can only see his nearest eye. Can you cheat him toward camera a bit? It is often surprising how much camera-facing cheat you can get away with before things start to look off. Also, the realtime shading is not nearly as cool as the pre-rendered stuff you have in your first post. Can you add some pre-rendered shading and turn down the realtime shading a bit (by adding ambient light)? And finally, the character looks a touch low-res. I *think* you can get away with a few more polygons (but of course this is just a guess).

    Anyway, not sure how feasible all of this is. The game looks very nice as is :)
     
  9. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Thanks alot of the comments ;)

    Ill take a look into your suggestions and see what I can get away with doing :)

    As its for mobile, I am planning on removing the real time shading and use light mapping (just have to figure out how :))

    Thanks again! :)
     
  10. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Hi

    Its been a little time since I have made an update.

    I have just posted a new video showing game play footage, this video shows a change in the textures used as well as sound effects etc.

    GUI graphics will still be updated soon

     
  11. Goolygot

    Goolygot

    Joined:
    Jul 11, 2011
    Posts:
    35
    You should really smooth out your movement, as it should be easier to move a little bit instead of getting max speed at once.
     
  12. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Thanks for the feedback.

    The video was lagging a little in areas - but I am hoping to revisit the movement soon to try and make it run a little smoother :)
     
  13. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    I am sorry I have not updated this thread in some weeks.

    I have finally finished 95% of the first level, the only thing missing is some additional effects and sound effects. I have started an example of the snow area, and will hopefully have a screenshot soon.

    I have been working on improving FPS as I had it running at only 2 on my iPhone4.

    I did the following and managed to get it up to 25

    * Removed mesh colliders and added box colliders
    * Removed iTween actions
    * Used cartoon mobile friendly shaders
    * Removed the moment from the collectibles (issue with colliders not having rigidbodies)

    Hope to get some screens up shortly :)
     
  14. Maklaud

    Maklaud

    Joined:
    Apr 2, 2013
    Posts:
    551
    Looks exactly like Manuganu (very good game, actually) :)
    I would recommend to remove hero's rotation while jumping, it's a bit annoying, and would add it while double jumping.
    Back music is rather good, but the game is not so colorful. Try to make colors more juicy.
     
  15. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Thanks!

    I have recently seen that game so I am trying to get further away from it, IE change of texture styles etc

    I will look into the characters jump as well as adding a double jump into it.

    I do have a more up to date shader so I think this has improved it - will hopefully get a video up soon
     
  16. XCO

    XCO

    Joined:
    Nov 17, 2012
    Posts:
    377
    Really awesome!
     
  17. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Thanks a lot! :)
     
  18. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Hi all :)

    I have been on holiday so this has delayed development a little bit.

    I have however started doing some more, I have started an example snow level, which I think is coming on well. As well as this I have been playing around with the interface and came up with the following;

    $BTUjU9DCAAED_hS.png

    As well as this I wanted to do some tests on the start up menu, id be interested in peoples thoughts :)

     
  19. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
  20. Maklaud

    Maklaud

    Joined:
    Apr 2, 2013
    Posts:
    551
    My notices:
    1. when you die, there is a strange effect of this green guy's eyes when he is falling back.
    2. when you die, I think you should only play that death music, not the general back music, now they both are played.
    3. this guy can't jump through the moving platform, but when he stays under it and the platform moves down, this guy "goes" through it.
    4. if to fall right after the first moving platform, the game is not restarted, I only see the blue background.
    5. it's possible to start jumping after you started falling.
    6. enemies are difficult to see behind the fence.
    7. there is a red diamond in the game, I came to it but nothing happened.
    8. horizontal moving platform has labels "wait" and "move up", I couldn't collect the gems above it first, but then I could (after a death).
    9. if you have 0 lives and fall, you start the game again, the number of lives is still 0.
    10. I like the animations of this guy, but the jumping is strange sometimes.

    I couldn't complete the level. On the whole, I like such games, but this one feels a bit difficult to play. I can't explain in words, I just feel it's not convenient to move the green guy. I think the background is a bit empty - add some more things, in addition to the hills. And I would prefer to see more colorful objects. Now your colors are very bland for me - the game is not colorful for my taste.
     
  21. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Thanks a lot Maklaud for the great feedback!

    A couple of those points I was aware of and need sorting but some really useful info :)

    Will investigate how I can improve the colours - might be a case of improving the shader that is used as well as lighting.

    Yeah had a couple of complaints about the jumping so need to look into that :)

    Thanks again!
     
  22. Maklaud

    Maklaud

    Joined:
    Apr 2, 2013
    Posts:
    551
    Always welcome!

    Look at this game. Of course, I don't tell you should copy it :) It's just what I mean about the colors. This game is very colorful, deep blue sky, green grass, I like this colors!
     
  23. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Yeah thats a great game!

    Ill have to look into the artwork a bit more I think :)
     
  24. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Its been a bit of time since I last made an update here, I have been redoing much of the initial level as I started using a new character controller.

    I am slowly coming to completing a prototype of the first level, just a few more things to improve the overall feel of it.

    I have recently created the ability for the player to go down a lift to a "secret" cave, which will eventually feature mobs and pick-ups etc. Below is a video showing that. There are a few issues that need fixing IE edges of levels showing, texture improvements, animation improvements and sound cutting out. The FPS also looks a bit crap :)

     
  25. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Created an improved version of the cave, doesnt have sound but think this looks much better. As its for mobile the lighting will change, perhaps do some lightmapping etc :)

     
  26. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    I seem to always forget to update this thread :)

    Since the last update I have changed the character controller that I am using, which required me to redo much of the actual work.

    Its coming along well though and recently added the feature of finding caged friends and updated it to use the new UGui

    below is a video and screenshot showing this :)

    Hoping to get a test demo level out this week to get some much needed feedback hehe



     
  27. Rodrinub

    Rodrinub

    Joined:
    Feb 8, 2015
    Posts:
    6
    Awesome : )
    Can you please tell me what program you use to record the game?
     
  28. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    I used Camtasia 2 on the Mac
     
  29. Lioncirth

    Lioncirth

    Joined:
    Apr 7, 2009
    Posts:
    111
    Hi,

    I have released a playable demo of the game, there are a few improvements that need to be made thanks to feedback. I am looking for more feedback if possible :)

    I have included a link to a survey to give feed back - I really appreciate any that is given.

    Can test play the game by clicking here - Thanks!
     
  30. FraMarSaMi

    FraMarSaMi

    Joined:
    May 13, 2014
    Posts:
    86
    Have you published the game? What program did you use for 3D? There is a tutorial ?

    Thank you