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Solid VR base including decent Physics ?

Discussion in 'AR/VR (XR) Discussion' started by Adrien_Triangles, Dec 16, 2019.

  1. Adrien_Triangles

    Adrien_Triangles

    Joined:
    Feb 4, 2016
    Posts:
    35
    Hi !
    Which one of the current ''VR starting kits'' would you recommend ?
    A reference could be Boneworks... or Nimsoni's showroom (
    ), or this playground by Exo: https://beyondinfiniti.itch.io/theplayground

    Thank you.
     
    Last edited: Feb 14, 2020
  2. Jichaels

    Jichaels

    Joined:
    Dec 27, 2018
    Posts:
    237
    I don't think there is anything accessible, don't know boneworks, but Nimsony's controller is A LOT of work, I don't think it would be a wise choice for him to make it public, even paid lol
     
    ROBYER1 likes this.
  3. Adrien_Triangles

    Adrien_Triangles

    Joined:
    Feb 4, 2016
    Posts:
    35
    Last edited: Feb 14, 2020
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,350
  5. andybak

    andybak

    Joined:
    Jan 14, 2017
    Posts:
    569
    Some forks are active: https://github.com/TomorrowTodayLabs/NewtonVR/network

    Personally my plan was to wait for the XR Interaction Toolkit and hopefully use that as a base. Assuming Unity can hold of deprecating it for more than a couple of days it should provide a decent base with less of the Valve/Oculus cruft and churn.

    Now it's been released I need to spend a bit of time digging into it and seeing what's missing. Some of the other new stuff coming from Unity (those physics constraint things I forget the name of) might mesh quite nicely with it.
     
    Adrien_Triangles likes this.
  6. Adrien_Triangles

    Adrien_Triangles

    Joined:
    Feb 4, 2016
    Posts:
    35
    And how did you manage in the end :) ?
    On my side I went with SteamVR and Bolt this VR road is a fun road so far learning !
     
  7. PBN_Pure

    PBN_Pure

    Joined:
    Jan 10, 2020
    Posts:
    23
    Configurable joints is what you want