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Solid version of Unity for new VR HTC Vive project

Discussion in 'AR/VR (XR) Discussion' started by kengeary, Dec 13, 2018.

  1. kengeary

    kengeary

    Joined:
    Jul 26, 2013
    Posts:
    10
    Hello all,
    Can anyone recommend what version of Unity to use and stay with for the duration of a VR project?
    (in this case now until April 2019)
    I just need solid working Unity version for VR/ Steam 2.0 plugin,
    HTC Vive will be my headset.
    I have not purchased anything yet , going through a proof of concept phase.
    If it helps with feedback from this very helpful forum, I'm designing as simple as possible.
    (project will eventually be used in a trade show booth VR pod)
    User will be standing in middle of a room (lets say Living Room as starter)
    Gaze interaction to look at a window, then be teleported there then our products would be showcased.
    I may include controllers but we want this very easy for user to get up to speed, each attendee at booth will have a very limited time to go through the experience, I'm thinking max 2 minutes. This is to keep traffic moving.
    thanks in advance

    Ken
     
  2. Gruguir

    Gruguir

    Joined:
    Nov 30, 2010
    Posts:
    340
    I would stick to a LTS (long term support) version. either work with 2017 LTS, or 2018.3 then 2018 LTS when it is out, ignoring upcoming 2019.