Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Solid color texture

Discussion in 'Editor & General Support' started by xvart, Feb 13, 2013.

  1. xvart

    xvart

    Joined:
    Dec 12, 2010
    Posts:
    21
    I have a texture problem which I have not seen before so I have this texture that has a solid black color and in Scene window with the textured setting it is solid black yet in the game window it is just not black instead it is like digital camouflage

    In the image the one on the left is the texture file (created from 3ds Max) and the right is how it look likes in the game window in Unity.

    I have looked into texture export settings but did not help. Anybody has any ideas?

    Thanks
     

    Attached Files:

    • $ss.png
      $ss.png
      File size:
      155.4 KB
      Views:
      1,280
  2. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,171
    Your image isn't showing up, at least for me.
     
  3. xvart

    xvart

    Joined:
    Dec 12, 2010
    Posts:
    21
    It is not showing to me either... Let's try again... Still not working, tried attaching the same image in different format, it says attached but nothing appears (the inline thing also does not sow up)...

    The image is here: https://www.dropbox.com/s/rjlug123fmuwwtb/ss.png
     

    Attached Files:

    • $ss.png
      $ss.png
      File size:
      155.4 KB
      Views:
      1,164
    • $ss.jpg
      $ss.jpg
      File size:
      225.1 KB
      Views:
      1,168
    Last edited: Feb 17, 2013
  4. carljohnfred

    carljohnfred

    Joined:
    Dec 28, 2012
    Posts:
    31
    Have you tried adjusting the mipmap settings?

    If it's just a solid color, why not make the image 1x1 pixel. That should get rid of the 'camouflage effect'.