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Software rendering in WebGL?

Discussion in 'General Graphics' started by heathmitchell27, Feb 19, 2019.

  1. heathmitchell27

    heathmitchell27

    Joined:
    Jul 21, 2018
    Posts:
    3
    I'm new to Unity, but I was wondering whether it would be possible to use this WebGL software renderer: http://cimaron.net/projects/cwebgl/ or another method to run Unity projects in a browser that does not support WebGL, at least for 2D projects. I know that is old but Unity supports WebGL 1 so it might be possible. I'm not experienced enough to know how to use that in an exported project though.
     
  2. gimmebestazy

    gimmebestazy

    Joined:
    Dec 2, 2018
    Posts:
    2
    I’ll try to make it short. I mostly used WebGL with three.js - Javascript 3D library. WebGL raw interface is essentially OpenGL ES 2.0 with some differences, it’s the more basic version of the full OpenGL API but still not very beginner friendly and you cannot avoid writing GLSL (with THREE.js) so you need to learn it as well. Also, you can take advices and read some blog by other software developers.
     
    Last edited: Apr 7, 2019