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Softer Release for Unity 5?

Discussion in 'General Discussion' started by Arowx, Oct 15, 2014.

  1. Arowx

    Arowx

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    Would UT consider doing a softer release of Unity 5, an open Beta or even a subset of features?

    I just think that WebGL is something that we would all like to play with and if Unity could release a beta version of 5 with WebGL then it should keep and even bring more developers to Unity.

    Also a softer release should in theory allow for more thorough testing and produce a much more bug free release version.
     
    shkar-noori likes this.
  2. StarManta

    StarManta

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    I believe they said at Unite that they are planning on doing a public beta of 5.0.

    Although, IIRC they also said that that would begin "4 to 8 weeks" from that time, which would make it, uh... now?

    Unity, any updates on this? Did it get delayed or...?
     
    Deon-Cadme likes this.
  3. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    Not a public beta, this beta is for users who have pre-ordered Unity 5 which will begin soon.
     
  4. StarManta

    StarManta

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    Does that include customers on the subscription plan?
     
  5. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    Yes it does.
     
    schmosef and StarManta like this.
  6. hippocoder

    hippocoder

    Digital Ape Moderator

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    Soft release sounds wrong, but I could be wrong.
     
    zombiegorilla and Aurore like this.
  7. nysh

    nysh

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    WebGL is kewl but lettuce be reality dont expect to build commercial stuff out it for long time to come. Unreal already doing webgl build and really noone is jazzed about the fact it can do it.
     
  8. StarManta

    StarManta

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    It will become big when it becomes mandatory (on account of NPAPI's falling out of favor with all the browsers)....and probably not a day sooner.
     
  9. marcipw

    marcipw

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    WebGL is the future! Aaaa for the Awesome performs really well (as seen in the Humble mozilla Bundle) and that is made with Unity's WebGL export. http://blogs.unity3d.com/2014/10/14...-owlchemy-labs-conversion-of-aaaaa-to-asm-js/
    I am seriously considering buying a commercial licence just so I can get my hands on Unity 5 and the WebGL export option as soon as possible. As far as I know, Unreal's WebGL still seems a bit flaky. I do not think they are putting as much energy into it as Unity. Where are all the examples? Tappy Chicken is all I see at the moment. The Epic Citadel demo was nice but it seems to have vanished.
     
  10. StarManta

    StarManta

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    I'm looking forward to playing with PBR, myself. I hate trying to play with shaders to get the desired look.
     
  11. landon912

    landon912

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    Not sure if hipster, non-native speaker, or just a *insert your favorite word*?

    Either way, WebGL is the next thing for browsers, plugins are on their way out(by force and need).
     
    randomperson42 likes this.
  12. marcipw

    marcipw

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    Amen to that!
     
  13. wccrawford

    wccrawford

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    I really don't think you can end up with lettuce instead of "let us" without intention. They thought they were being cool.
     
    Ryiah likes this.
  14. carking1996

    carking1996

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    Glad I pre ordered. :)
     
  15. zenGarden

    zenGarden

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    Browser games is not new at all, that exists from very very long time, small companies proposed their web browser 3D engine, they had good games, but people prefered to buy real stand alone games instead like today players.
    Why wanting to play in WebGL when you can install a full game on PC and play it with best resolutions and detailled worlds ?
    If something interest me in UT5 is by far PBR, Lightening , bigger worlds because WebGL or Occulus are among the things that i don't care about.
    Anyone has it's own opinion and preferences in gaming platforms :)

    Let Unity take the time to correct bugs and not launching something too buggy, it's better than doing like UE4 releases and having many people crying for bugs or incompatibilities ;)
     
    zombiegorilla likes this.
  16. nysh

    nysh

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    lol@ webGL being next big thing, been hearing this chit for last 2 years if anything its getting smaller and smaller since ro.me demo

    Fair enough the shaders runs on GPU directly but still is controlled by browser and standardisations. Like I said its webGLs 'kewl' but can't be substitute to native apps. There is a reason one write against the hardware and not against standards, noamsayin!
     
  17. nysh

    nysh

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    Its not unreal engine but the webGL itself. Engine is simply building against the webGL standards but its simply unfair to expect the consistency across combinations of browsers and OS.
     
  18. landon912

    landon912

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    http://9gag.com/gag/aPy7mwn
     
  19. Ness

    Ness

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    I would like to see open beta, like with 4.6.
     
  20. marcipw

    marcipw

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    I am sure it is a monumental task to get right and making anything work consistently across multiple browsers is (and probably always will be) the bane of a web designer / developers life until the standards are consistent on every browser on every device. I am sure it is a lot worse for games / real time 3D applications without built-in fallbacks for lower powered devices. I am not blaming the engine, I am just saying that it doesn't seem to be UE's priority at the moment. UT on the other hand do seem to be making a much-welcomed push into this area.

    'BTW FYI, Not hatin' on the Unrealio dude. I has a subscription until recently Bro and it was Kewl! Ima jus a lova o the future web technologies and tha big GL promise of a future proof cross browser utopia jus pushes my excite button, noamsayin!' ;-)
     
  21. marcipw

    marcipw

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    I do love Unity though and I am so glad that they are pushing WebGL. I just love the work flow, the easy import of assets, the fact that it runs flawlessly on my laptop. I am completely in love with the asset store and all the amazingly talented developers putting otherwise impossible things in my hands. (Playmaker, Universal Fighting Engine, Power UI to name a few) The free version is just pure generosity. (although I have pumped a few dollars into the asset store) Soft release or not, Unity is now my engine of choice and I am sticking around for the ride. Roll on 5!
     
  22. nysh

    nysh

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    they cant get it together for javascript after decade to its inception but for webGL they'll get right straight right away, good luck if you believe so! not the vendors to blame but ever upsurging web content delivery system is too fast paced to hold on for consistency.

    webGL a good new thing if pingpong game is what you are after but for anything serious involving equally serious capital or time expenditure you better be thinking twice before any making an investment is my two bits on it.
     
  23. Ryiah

    Ryiah

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    I don't have to believe their word. Unlike you who apparently did no actual research, I know the state of WebGL. It is very consistent and well supported across all the browsers. Even Internet Explorer, yes that horrible browser that for years was lagging behind, supports it really well.

    It goes without saying that considering the platforms you wish to support is important. Frankly though your bits aren't worth anything from what I've seen of your posts.

    It is very easy to find WebGL games. Here's a free one I've been linking.

    http://hexgl.bkcore.com/

    Also check out the Humble Mozilla Bundle. All of the games are playable in a browser.

    https://www.humblebundle.com/
     
    Last edited: Oct 17, 2014
    Ostwind likes this.
  24. zenGarden

    zenGarden

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    WebGL is meaned for small levels, fast download content so don't expect super detailled textures and models. As you won't install the game, don't hope to play latest big EA games like Shadow of Mordor that is around 35Go.
    It's a matter of your personnal goal and needs, if you really want to make something WebGL go for it, only the quality of your game will make it successfull , not the platform.


    About UT5 release date, let's Unity decide, we don't want same problems as what happens in UE4, fast releases, yes but at the price of important bugs or broken things.
    Take all your time Unity devs, in you we trust :)
     
    Last edited: Oct 17, 2014
  25. StarManta

    StarManta

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    I mean, like, take long enough to get it right when it's released, but don't take any vacations 'til it's out ;)
     
    Ryiah likes this.
  26. Tomnnn

    Tomnnn

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    I preordered because of the slight price difference. Didn't know that'd get me into a beta as well. Sweet.