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Bug Soft Shadow in URP and WebGL

Discussion in 'Web' started by BitAssembler, Nov 14, 2020.

  1. BitAssembler

    BitAssembler

    Joined:
    Jul 13, 2017
    Posts:
    90
    Soft shadow filtering is not working in WebGL builds due some depth buffer issues and there's a proper bug report for it. However, is there a chance that this critical fix lands as a backport in the 2020.1 cycle soon?

    WebGL
    upload_2020-11-14_18-29-54.png

    PC
    upload_2020-11-14_18-30-21.png
     

    Attached Files:

  2. Sycoforge

    Sycoforge

    Joined:
    Oct 6, 2013
    Posts:
    751
    Any news on this issue? Seems still not fixed in 2020.2
     
  3. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    953
    According to resolution notes, there is a fix to 2021.1 that has landed.
     
  4. rbcode

    rbcode

    Joined:
    Aug 18, 2020
    Posts:
    4
    Do you know, when we can expect the bugfix in an official release?
     
  5. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    953
    A fix landed to Unity 2020.2 on 01/28/2021, so that should get to the next release.
     
  6. monark

    monark

    Joined:
    May 2, 2008
    Posts:
    1,598
    This is still an issue in 2021.2.12f1 did it revert?
     
  7. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    953
    At this point, given so much time has passed, I would directly report a new bug about this, and make a mention that it looks similar to the previous one. (reopening an old bug against a different test case can be confusing)
     
    DevDunk likes this.