Hey, guys, Soft Mask has just been updated to version 1.1.1. It's a minor patch, which includes a few improvements and bug fixes. Improvements Improved usage of Soft Mask in Unity version 5.6 or later. Unity doesn’t upgrade Soft Mask shaders and warnings aren’t popped up during import anymore. Nested Masks aren’t disabled automatically now. Instead, each child is masked by the nearest mask only, which gives more predictable behaviour. See the Nested Masks section in the documentation for details. Bug fixes Fixed the way Soft Mask interacts with nested canvases with Sorting Override flag enabled. It doesn’t mask those canvases anymore which corresponds to the way standard Mask does work. I also want to thank Martin Scott from Blazing Griffin (@MRJScott) who helped me to reveal these bugs. Without his efforts, there would be no 1.1.1. Future plans I promised an integration with TextMesh Pro a long time ago and it's still not released. Sorry for this. I didn't forget about it and still working on it. And I've made some progress in this direction. There are chances that modifications, which are needed for Soft Mask to work with TextMesh Pro, will be incorporated into some of TMPro's future versions. I'm currently testing my changes to be sure that they do not break anything in TextMesh Pro. So, there are good chances that we will see Soft Mask 1.2 with TextMesh Pro support soon! As always, if you have any suggestions or questions about Soft Mask, feel free to post them here or write me emails or PMs.