My aim in my planned application is to make the body of a "character" as physically close to reality as possible. The main thing I want to have on a finished product is stretchy elastic skin, underneath which is soft fat layer, tougher muscles and, at last, completely firm bones. When the pressure is applied to some part of the body it should deform properly based on it's structure in that zone. I'm not sure if that's even possible to create in realtime with unity, that's why I'm asking. Also, maybe someone already did something like that, or maybe unity would be a wrong choice for me - I don't know. Also any possible advices except for "don't do it" will be appreciated =D Thanks in advance for your replies.