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Soft-body collisions/ physics with Unity?

Discussion in 'Getting Started' started by ChaosDuck, Sep 22, 2015.

  1. ChaosDuck

    ChaosDuck

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    Nov 3, 2014
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    hello,
    I want to make a multi-player racing game and I tried to make this with Unreal Engine 4 but the vehicle physics are broken on UE4 and even basic collisions won't work and I decided I might try it with unity and I want to know if Unity can do this before I spend time learning the unity engine.
    so does unity allow for soft body collisions? like seen here
    but it doesn't have to be advanced like in the video, just need to be able damage the vehicle and make the vehicle parts fall off and I want the vehicle handling to be affected by the weight of it.
    thank you, :)
     
  2. SpookyCat

    SpookyCat

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  3. ChaosDuck

    ChaosDuck

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  4. Schneider21

    Schneider21

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    Yes, it is possible. If you're an expert developer and have a great understanding of math and physics, it shouldn't be a problem.

    Otherwise, $50 is a steal.
     
    Ryiah likes this.
  5. Ryiah

    Ryiah

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    Not to mention even if you are your time is going to be more valuable than the $50 cost of the asset.

    Once you start trying to do anything more complex than what the engine already provides you start stepping into the territory of spending money or building your own solution. Unfortunately a physics engine tends to be complex.
     
    Last edited: Sep 23, 2015
    Schneider21 likes this.
  6. nobluff67

    nobluff67

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