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Soft Bodies

Discussion in 'Scripting' started by JoeOfTex, Dec 23, 2013.

  1. JoeOfTex

    JoeOfTex

    Joined:
    Dec 23, 2013
    Posts:
    10
    The Unity Physics page: http://unity3d.com/unity/quality/physics ,
    says, "Soft Bodies, such as semi-deflated beach balls that interact realistically with the environment."

    How is this done?

    Edit: The nearest modifier would be Interactive Cloth, but I'm not sure how to use it.

    Thanks
     
    Last edited: Dec 23, 2013
  2. JoeOfTex

    JoeOfTex

    Joined:
    Dec 23, 2013
    Posts:
    10
    Nevermind, this is how you do it:

    1) Create a GameObject.
    2) Add Interactive Cloth modifier
    ....a) Set Pressure to 3 or more
    ....b) Set Bending Stiffness to 1
    ....c) Set Mesh to subdivSphere1
    3) Add Cloth Renderer
     
    mrsonosik and Quast like this.
  3. mansoor090

    mansoor090

    Joined:
    Feb 18, 2018
    Posts:
    13
    any Alternative Today
     
    RoyBarina likes this.