Hi Guys, I am developing a Unity Application which uses sockets, and connect to my specific server (developed in C++) so I make all comunnication by sockets. PS: I am not using any DLL plugins, ths sockets are created all in C#! It works very well in StandAlone, My question is if I publish to Web will it still work fine ? Is there any problem regarding to use Async Calls and Timers when it is running on Webplayer ?? Thanks in Advance !