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Socket Interactor hover mesh not respecting prefab hierarchy

Discussion in 'AR/VR (XR) Discussion' started by dgoodman-icf, Feb 18, 2020.

  1. dgoodman-icf

    dgoodman-icf

    Joined:
    Jan 7, 2019
    Posts:
    36
    The interactable (generator model) has the main chassis of the generator with the wheels as children. The wheels' pivots are centered locally to them. When using the Socket Interactor, the hover mesh of the generator is not arranged properly (see image). The wheels appear to be moved to the center of the object on their X axis, but not on their Up axis. Any ideas how to fix this aside from re-creating object as a single mesh (i.e. attach the wheels to the main body)? OculusScreenshot1582058585.jpeg
     
  2. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    huh, please raise a bug on that :)
     
    dgoodman-icf likes this.
  3. dgoodman-icf

    dgoodman-icf

    Joined:
    Jan 7, 2019
    Posts:
    36
    Done ;)
     
  4. Bahmann

    Bahmann

    Joined:
    Mar 5, 2019
    Posts:
    15
    Did you find a solution? My hover meshes are also messed up in their transforms although my objects are single meshes.
     
  5. dgoodman-icf

    dgoodman-icf

    Joined:
    Jan 7, 2019
    Posts:
    36
    Not really. I attached everything to create a single mesh and that worked.