Hello, I'm doing a webgl game for mobile devices. I am trying to take a screenshot and share it using a button but i cannot. I have found several tutorials on this, but none works for webgl. The same happens with assets, none works for webgl. Im tryed with https://assetstore.unity.com/packages/tools/integration/native-share-for-android-ios-112731 , but not works too. Take the screenshoot and other parameters its seem easy, but i cant share. These are the last lines of code, Is it possible that the code refers to projects built on Android or IOS? Code (CSharp): #if UNITY_EDITOR Debug.Log( "Shared!" ); #elif UNITY_ANDROID AJC.CallStatic( "Share", Context, targetPackage, targetClass, files.ToArray(), mimes.ToArray(), subject, text, title ); #elif UNITY_IOS _NativeShare_Share( files.ToArray(), files.Count, subject, text ); #else Debug.Log( "No sharing set up for this platform." ); #endif I don't know how to do it, not if it's possible, Has anyone done something similar? or do you know any asset that works in webgl? Thank you.