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Social.localUser.Authenticate ((success, error) => return always false

Discussion in 'Scripting' started by CostiaRiko87, Mar 14, 2017.

  1. CostiaRiko87

    CostiaRiko87

    Joined:
    Nov 16, 2016
    Posts:
    7
    Hi,
    i'm using Unity version 5.5.2.f1 Plus and i found a bug on iOS version.
    The function: Social.localUser.Authenticate
    Return always false when the app was installed and running on device not connected to XCode instead if the app running through XCode the function working correctly..

    There is any bug reporting about it?
    How can i fix it or i must wait a Unity patch release?

    Tnx
     
  2. CostiaRiko87

    CostiaRiko87

    Joined:
    Nov 16, 2016
    Posts:
    7
    no one have this issue?
     
  3. CostiaRiko87

    CostiaRiko87

    Joined:
    Nov 16, 2016
    Posts:
    7
    I Have same bug also with 5.5.2.p2
    No one have the same issue?
     
  4. CostiaRiko87

    CostiaRiko87

    Joined:
    Nov 16, 2016
    Posts:
    7
  5. Stanach

    Stanach

    Joined:
    May 1, 2017
    Posts:
    5
    any solution? i have the same problem. i use:
    Unity 2017.2.0f3
    MacOs Sierra
    Ipad OS 8.2
    Xcode 9.1

    I have Game Center enabled in Itunes connect, and in capabilities of Xcode.
    The connection to Game Center always return false, and dont ask me to introduce my account name and password. I searched in forums but just found people with the same problem but no solutions. I someone can help. Thanks
     
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