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Social.localUser.Authenticate crashes

Discussion in 'Android' started by mishakozlov74, Oct 24, 2018.

  1. mishakozlov74

    mishakozlov74

    Joined:
    Aug 8, 2018
    Posts:
    143
    Hello, there is a trouble with Google Play Services. Specially, with plugin which implements them in game

    When you call Social.localUser.Authenticate game crashes and I can't find any solution for that.

    Folks on github created an issue, but repo seems to be dead (last commit was in 2016) and there is nobody who cares about it.

    I know this plugin is extremely popular according to youtube and forks, so, I hope somebody will find a solution for that.

    I use Unity 2018.3 beta, but I see that 2018.2 users experience the same problem.

    Thanks.
     
  2. mishakozlov74

    mishakozlov74

    Joined:
    Aug 8, 2018
    Posts:
    143
    Anybody? Please.

    How do you guys manage achievements and etc in your games in 2018.2+?
     
  3. mishakozlov74

    mishakozlov74

    Joined:
    Aug 8, 2018
    Posts:
    143
  4. mishakozlov74

    mishakozlov74

    Joined:
    Aug 8, 2018
    Posts:
    143
    Thanks for reply.
    Which plugin do you use? Could you please post your solution or list changes you have made?
     
  5. ZyntharNOR

    ZyntharNOR

    Joined:
    Sep 20, 2013
    Posts:
    16
    CloudOnce (https://github.com/jizc/CloudOnce) has now been updated with GPGS v0.9.53. Everything GPGS related now appears to be working. Tested in Unity 2018.2.14f1.