Hey ! I recently wanted to get back into networking on Unity, using the lowest level stuff there is to develop my own sort of "networking engine" on top of it for learning purposes. Last time I did that two years ago, the obvious choice was UNet's LLAPI, as it was also the official, built-in solution. However, it has been deprecated since then, and according to the timeline I saw on some FAQ about transitioning from UNet to what will come next, there should already be an Alpha / released version of the next official networking API. However, I couldn't find anything about it and I suppose it was pushed back. So... what do I use now ? I could stick to UNet's LLAPI but if it's deprecated already something tells me it's a bad idea. I want to avoid using third party solutions because, well, they're third party and I'd rather go for the official stuff. As such I'm posting here in an attempt to get some more information about all this... Are we in a sort of "interregnum" period where only third parties can be considered as non-deprecated usable code ?