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So I'm still pretty new to GI, can someone explain this result? (Global Illumination Question)

Discussion in 'Global Illumination' started by CastleIsGreat, May 22, 2016.

  1. CastleIsGreat

    CastleIsGreat

    Joined:
    Nov 10, 2014
    Posts:
    176
    Hi,

    I'm having a result that I am not expecting. I'd like the reflections not to show up on interior rooms from the skybox because it looks unrealistic, could someone point me in the right direction?

     
  2. CastleIsGreat

    CastleIsGreat

    Joined:
    Nov 10, 2014
    Posts:
    176
    Okay I think I'm getting closer to what I was expecting now, I put a probe inside hoping that It would I guess replace the standard ambient reflection, and I think it did.
     
  3. AcidArrow

    AcidArrow

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    May 20, 2010
    Posts:
    11,002
    Reflections are a separate thing from GI though.
     
  4. CastleIsGreat

    CastleIsGreat

    Joined:
    Nov 10, 2014
    Posts:
    176
    I see, so what would you call the reflection system, in terms of unity's lighting solution.
     
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    The reflections?

    The reflection probes?

    SSR?

    Anything.

    Not GI.