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So here it's - official petition to add SSRR ! Join us!

Discussion in 'General Discussion' started by Kronnect, Apr 24, 2015.

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  1. hippocoder

    hippocoder

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    Any SSR in forward has no choice but to be much slower. On mobile, where deferred still isn't feasible can you imagine how slow things are going to get?

    SSR itself is used very sparingly on new generation consoles, they don't go full retard because it's an expensive effect. For mobile you want to use reflection probes.
     
  2. Mauri

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    Probably using Cubemaps or SSRR, yes. However, you said "otherwise Unity will never reach the sky of AAA games" and this is simply wrong. It's not solely about Reflections, it's about the overall Quality of your Assets what makes AAA... well... AAA. The Light (Greenlight / Video) looks kinda AAA, but it doesn't utilize realtime reflections.
     
  3. AlanLadd

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    So Unreal and Cryengine are wrong? I don´t want to go over to Unreal or Cryengine, but if I must then I have too!
     
  4. Deleted User

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    The quality of the meshes is only a small part to play in the grand scheme, Quality lighting / materials / (Vector, Const, Overlay / textures). Then finally post like SSR / Tonemapping / HDR (with shadow / highlight crushing) / colour grading etc.

    Think of it like building up layers on a blank canvas to reach a final image. SSR isn't going to make or break the image, but it'll definitely do it's part.
     
  5. hippocoder

    hippocoder

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    Sure if you want to use deferred SSR in other engines instead of deferred SSR in unity, that's your choice.
     
  6. AlanLadd

    AlanLadd

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    If I want to show a car with reflection, reflecting carparts on carparts and so on, I need SSR! Not like today you only reflect the HDR image on everything! What I want to do is all parts that i reflective should reflect the part surrounding them too! I don't want to switch to Unreal and Cryengine, but if Unity don't want to develop SSR or some other solution then it´s too bad! Hope you understand what I mean!
     
  7. AlanLadd

    AlanLadd

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    Good news!!!!
    Unity 5.2 road map 8 sept 2015!

    Thank you Unity for the road map, everybody should have a road map on development!

    Graphics: Deferred Reflection Probes & SSRR (Screen Space Raytraced Reflections)

    • Reflection probes in Deferred Shading are done per-pixel instead of per-object, in a separate "render probes" screenspace pass.
    • Screen space raytraced reflections (SSRR) image effect is in development, that would provide more accurate reflections where possible, and fallback to reflection probes where sceenspace information is missing.
     
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  8. Kronnect

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    Yes! Let's hope that SSRR is better than others and support forward rendering path.
     
  9. LaneFox

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    Get better hardware. =)
     
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  10. superpig

    superpig

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    Yes, though please pay close attention to the orange strip on the left hand side - this means it is 'at risk,' i.e. we think there is a non-neglibigle chance that it will not be ready in time and will have to be postponed to the next release. (Though, the odds of it then being at risk in that release are pretty low, so it's unlikely we'd ship it later than December 8th).
     
  11. Kronnect

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    C'mon guys, you can defeat this beast.
     
  12. AlanLadd

    AlanLadd

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    They may not be able to fix it! I think I should not count on it ! Next year then!
     
  13. AlanLadd

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    I don´t have problem with hardware! Code80 SSR is working good, but not good enough! I have problem with the TGA alpha mask with that SSR! There is artefacts with that effect! I am taking screenshots with Megagrab!
    So Im hoping that Unitys builtin SSR won't have this problem! But you never know, maybe it will be the same problem!
     

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  14. LaneFox

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    Whoa!
     
  15. AlanLadd

    AlanLadd

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    Really bad that they have moved SSRR on the Roadmap to Dec 5.3!
     
  16. LaneFox

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    Why is that 'really bad'?
     
  17. darkhog

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    The faster, the better.
     
  18. LaneFox

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    Fast does not equal good.
     
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  19. darkhog

    darkhog

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    They may improve upon it in 5.2.x versions.
     
  20. hippocoder

    hippocoder

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    Locked as thread has run the course and is just imploding. The fact is the roadmap will keep you in the loop.

    I estimate it will be available to beta testers shortly after 5.2 (since they'll have 5.3). This means any pro customer. Personal edition users will have to wait a little longer.
     
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