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So close to getting this to work, but still crashes

Discussion in 'Multiplayer' started by prestonstoll, Feb 9, 2009.

  1. prestonstoll


    Dec 11, 2008
    Okay, I've been using code snippets from the Networking Example and applying them to my game. I've gotten it so the client can see the server (listed in the available servers list), but when the client hits connect, either it crashes or both the server and client instacrash when the server tries to load a level.

    It seems to me it happens whenever the client attempts to load the level...

    Any suggestions on figuring this on out?