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Discussion Snowy terrain workflow

Discussion in 'World Building' started by DrMeatball, Jan 17, 2024.

  1. DrMeatball

    DrMeatball

    Joined:
    Nov 21, 2021
    Posts:
    115
    Not sure if this is the right place to ask but it is a world building question I think..

    My outdoor game environment is snowy and takes place in the winter. There is a day/night cycle but no seasonal cycle; everything will always take place in the snow. Is it better to build the environment in a 'neutral weather-less' fashion and then apply all of the weather effects via shaders? Or sort of 'pre-bake' everything with weather textures.

    Is there a right vs wrong way to do this?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    39,008
    It really depends on how interactive you want the snow to be.

    If it's just snow that you look at, make it however you like and you're done.

    If you need to stand in it, push it around, make footprints, grooves, etc., the answer gets a LOT more complex.

    In the second case, start experimenting small before you commit to one approach!