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Question Snow ( Specular Setup )

Discussion in 'Shader Graph' started by Deleted User, Apr 10, 2020.

  1. Deleted User

    Deleted User

    Guest

    Hi,

    What is the best method in Shader Graph for setting up a specular map ? I only want the specular effect to kick in where the lhilights are on the object ( so it appears to glitter ), but instead, I'm getting this awful black pattern where the specular map is in shadow, how can I get the specular map to only kick in when the hilight is obvious, and not show elsewhere ?

    Can't find anything in the node graph for light direction or something similar that would help,

     
    Last edited by a moderator: Apr 10, 2020
  2. Deleted User

    Deleted User

    Guest

    Oh, nevermind....

    Seems I need to create a custom lighting node to get this working as required... :rolleyes: